Remember Microsoft’s confusing message about “The Cloud”? It didn’t really make sense, and at E3 you might’ve noticed that they instead referred to “dedicated servers” quite a lot. It turns out that those are one in the same, and that they’ll help power the next wave of Xbox One games, according to Phil Spencer who spoke to Eurogamer at the show.
“Xbox Live is the service. Dedicated servers is the benefit. That is the reason why these games are going to be better, why the experience for multiplayer is going to be better.
“And we’re being clear, hopefully around all of the games that will take advantage of it, whether it is a game like Forza Horizon 2, or whether it’s Halo: The Master Chief Collection, particularly the Halo 5: Guardians multiplayer beta.”
But it won’t just be multiplayer – Phil revealed on twitter that Crackdown had previously been shown before E3, as a destruction prototype at Microsoft’s Build 2014 developer-facing conference. You can see that below, and it hints at how Crackdown’s destruction will work in real time.
So, the Cloud works then, and Microsoft weren’t exaggerating when they said that it could be used for all kinds of gaming – in this case it preserves framerate during complex calculations.
Microsoft’s message may have been confused at first, but it seems to all be coming together now. These servers should make for robust online play, quick connections and different uses to create more powerful gaming experiences. It’s great to see that realised, rather than just hear about it.