With the ambitious tagline, “The pitch is ours,” PES 2015 is set to make the leap to the latest and greatest console hardware, and try to give the ever-popular FIFA series a run for its money. Though we’ve already been teased about this and certain outlets were given hands on time with the game at the end of last month, this is the first time that Konami have thrown open the doors to really talk about what the game is set to offer.
PES 2014 already ran on the FOX engine, but without the PS4 and XBO to back up this impressive tech – best known for its use in Metal Gear Solid V, of course – it’s only in PES 2015 that we’ll really see what it’s able to bring to a sports game such as this. The visuals are certainly rather impressive, with much higher quality player models and animations, a real-time lighting engine and more atmospheric stadiums thanks to reactive crowd animations.
But that’s just the graphics and Konami wrote in their press release that they want to focus on shooting and goal keeping mechanics to enhance the “Excitement Of Goals”, the “Final Pass” and the “1 on 1” situations in the game. These are necessarily backed up by improved response times in the controls, a move away from relying on trick moves to get past players as well as better control when defending, and player AI that is aware of everything that’s going on across the pitch.
With myClub, there’s an overhaul to Master League Online coming, which will add micro-transactions to the mix, alongside the regular GP that you earn. This comes alongside using agents to find particular players to match criteria and the need to keep players happy. There’s also some quite barmy possibilities mentioned where something called “Adaptable Match Environments” will apparently let you tell the pitch groundsman to cut the grass to different lengths or water the grounds in a particular way to suit your playing style, whether it’s a passing game or whatever. I think that manages to bring the tagline into focus a little better.
Naturally, there’s plenty more to talk about, and Konami will be discussing the PS4 and XBO versions, as well as the other platforms, over the months running up to the game’s usual release slot this autumn.
Source: press release