Stealth games aren’t for everyone, so I’m expecting quite the divide in opinion when it comes to Thief. From the studio that brought you a prequel to Deus Ex, this reboot of the Thief series is about as stealthy a game as you can get.
You play as a master thief named Garret, who steals far too much worthless cutlery for my liking. It’s not before long that you find yourself involved in a supernatural journey taking you through a plagued and violent city, where it’s difficult to find a place where you are welcomed.
Personally I really enjoyed Thief, and I even suggested that some of the criticisms it received were harsh. Despite this I still thought the story on the whole was uninspiring, which was made worse by the “poor lip syncing and dull characters”. I also wasn’t a fan of the unintelligent AI and clunky controls.
Where Thief really stood out for me was with the open level design. Each enemy encounter had multiple offensive options. You could either slip through undetected, silently eliminate foes one by one, or completely blow your cover by firing explosive arrows. “Thief allows you to play the game how you want, and it’s this which forms arguably the most engaging part of the game”.
Thief has some of the best use of lighting I’ve seen in a game too. The Dualshock 4’s lightbar comes into great use when indicating the transition between the shadows and candle light.
Although I didn’t give Thief a definitive score, I did conclude:
Thief is a game worthy of praise. The controls may be clunky, and the story uninspiring, but the niche gameplay is immensely satisfying and rewarding. The stealth mechanics and the stealing appeal are by far the game’s best attributes, and when applied outside of the main story path Thief has something really going for it.
Well that’s all I have to say about Thief, so now it’s over to you. Simply leave your thoughts on the game in the comments below, giving the game either a Buy It, Sale It, Plus It or Avoid It rating. We’ll have the Verdict article up next Monday.