Uncharted 4 Won’t Be 60FPS If It Compromises Player Experience

Naughty Dog’s Bruce Straley has been chatting to EDGE magazine about Uncharted 4, more specifically about how the game will run on consoles when it releases. In this interview it was confirmed that the demo from last month, which you can watch above, was locked at 30fps, though the game itself is capable of running higher. Apparently the debug station at PlayStation Experience showed the game hitting 37fps.

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The statement Bruce Straley made was:

“We’re going to do whatever it takes to make the game we want to make. If it means we could go for 60 but lose something that would really impact the player’s experience, then it’s our choice as developers to say, ‘Well, we’re going to go for the experience over the 60 frames.'”

I do wonder if Uncharted 4 will have the same option as The Last Of Us: Remastered where players can choose to lock the game at 30fps, or to let it run naturally. Of course we don’t know yet if Naughty Dog will put that in, but it would make sense so there is a choice for players to decide how they experience Drake’s latest adventure.

Source:EDGE via Videogamer

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24 Comments

  1. There’s not many teams I trust nowadays, but I do trust whatever ND decide to do will be for the better.
    I can’t see why it would have to be locked at 30 anyway, can’t it be locked somewhere between 30 & 60? Didn’t Infamous run or get locked at 40′ something fps?

    • If the framerate isn’t a whole multiple of the refresh rate of the monitor then you get noticeable judder, even when the framerate is stable. So very few games go for anything other than 60/30 (or 120 if you’re on a good enough pc with a fancy monitor!)

      • Ah, I see. I’m with ya.

      • I just want to add that a 120hz TV can run a game smoothly at 40fps as it’s a multiple of 120. But because TVs have different specs and all are compatible with 30 and 60hz, those are the go-to.

        We need Freesync televisions. Where the screen refreshrate will always match the input. Unfortunately, that’s still some years away as standard.

  2. To be honest, it doesn’t really make sense (to me) with a game built from the ground-up on the PS4 and that will probably hover all around the 30fps mark. Locking it will make more sense and the devs will then concentrate on that for any given scene. That’s how they did it for Uncharted and The Last of Us on the PS3, I believe.

  3. Hopefully Bruce was just being hypothetical and it’s been taken out of context. There would be a backlash if it gets ‘downgraded’ to 30fps.

    At least give the option to lock at 30 or cap at 60 with lower shadow quality like TLoU Remastered.

  4. As an avid Uncharted fan, I don’t care about frame rate. Hell if its on the level of Uncharted 2 or 3 for that matter in 480p I still would not care….maybe a little. It is going to look glorious whichever framerate it is. Cannot wait for this.

  5. To be honest I’d be disappointed if Uncharted 4 was anything but 1080p, 60 FPS. This could arguably be one of the PS4’s most important titles early on in it lifecycle, and if it doesn’t reach that target (even with Sony’s support and Naughty Dog’s experience), it probably just shows the PS4 isn’t anywhere near as powerful as we first thought.

    Perhaps we’re still one generation behind seeing 1080-60 on consoles.

    • It’s a balancing act. Power has nothing to do with it.

      You can’t show off 60FPS on marketing screenshots and advertising.

      • Power is everything to do with it. They’re saying if the PS4 isn’t powerful enough to handle Uncharted 4, then they’ll compromise on the frame rate.

        Don’t get me wrong, I think the game will look fantastic, but it’s disappointing they’re already expecting/making excuses for when it’s 30fps.

        Hopefully they give people the option what frame rate to have like in The Last of Us, I think that would keep everyone happy.

      • We might have a shorter life-cycle this generation so the cheaper hardware will reveal itself. Saying that, if the game looks stunning then you have to give them credit and not worry about 30fps for a moment. We didn’t last generation. Why the hang-up over 60fps on adventure games like this? It’s a nice perk to have but obviously not at the expense of the top visuals Naughty Dog are hoping to deliver.

      • But I think the reason we didn’t worry so much last gen is because it was the norm, seeing as the hardware was less powerful. This gen, my expectations are higher, seeing as the money I spent on my PS4 could have made a PC that would of handled it easily.

        Perhaps that’s where my problem is, I’m comparing it to PC gaming too much, but it’s hard not to when the tech is there that shows its possible.

      • Not a single chance in hell, fella. Not at launch. Anyone who said they could build a small, compact (PS4-sized) PC that remains relatively cool and quiet for the same money is living in a land of cuckoo. A year later, things are very different and the ever-evolving world of technology means that the affordable components drop in price and also, finally, become an alternative when looking at spending the exact same money.

        Sony had to R&D this hardware, get everything ready for it and manufacturer enough to appease the masses. Not just that but the most successful gaming launch in history, I believe. Your mentions of building your own PC just doesn’t compare with absolute respect.

        My PC (here) is very powerful and running games maxed out at 60fps is lovely. However, it really doesn’t matter that much when looking at the genre. Both Teflon and I (a little while back) decided to measure the FPS on Tomb Raider. My PC was around 10% quicker or so and our frame-rates fluctuated from 38 to 55 FPS or so. Did we notice? Nope. We genuinely didn’t. Not once, through the entire game, did I think “oh, god that was a horrible drop in frame-rate”. Sure, there might have been the odd hiccup with an actual pause for a new level loading but no actual choppy feeling throughout the level. Once again, Tef was the same.

        People need perspective and the FPS issues are truly out of hand when arguments really fly.

      • Give this a read if you’ve got some free time, Digital Foundry made a microATX PC for £450 to test exactly that: http://www.eurogamer.net/articles/digitalfoundry-2014-the-next-gen-digital-foundry-pc

        It showed that for roughly the same money you get better performance (admittedly to do that with Tomb Raider they had to disable the TressFX, yet for BF4 they hit 1080p, 60fps solidly) but I think it goes to show the misconception that you need to spend £££’s to match the performance you get from a console.

        “it really doesn’t matter that much when looking at the genre” – I completely agree with that, frame rate matters little when it comes to adventure games.

        I’m more trying to make the point that what could be the PS4’s flagship title highlights the fact the PS4 is slightly underpowered compared to equivalent PC parts, which could hit 1080-60.

      • Not disagreeing with whether its possible or not, but I know that I would much rather spend £100 less on something that was complete out of a box than a tabletop worth of components that I would have no idea how to put together!

        The beauty of consoles for me (as well as many others probably) has always been their ‘plug in & play’ nature.

      • There’s no doubt PC’s will provide more power, albeit at increased cost or size. That’s the one thing about consoles, they are limited by the need for reasonable size and cost, so in that perspective they’re doing a great job at the moment.

        In terms of FPS, I really think the problem is sorted if ND adjust the graphical benchmark, taking it down a small notch. That’s of course if framerate is paramount, which personally, I think 60FPS can add a bit of polish. As Gazzagb said, it would be nice if there was an option like TLoU.

        I do wonder as well what the default should be. Shouldn’t it be the buttery smooth, easy on the eye, [email protected] at this level of tech. Last gen had shaders, HDR, particle effects to offer, a major jump from the PS2 era, so the equipment already had a lot to contend with. The jump this time round is smaller, in fact I’d say this gen is like a polish up more than anything at the moment.

      • @Forrest I see what you mean, it can be quite daunting to build your own, but the Lego set from Santa that I helped my 6yo cousin build was more fiddly! Alternatively, you can always buy pre-built too.

        @Avenger I fear you’re right, this gen is no more than a quick lick of paint, so I hope it gets better soon!

      • Gazza – Read that article a while back. The results were interesting to say the least.

        I quote “In the here and now, we’re wondering whether we did achieve a truly transformative gameplay experience over PlayStation 4 and Xbox One? In a number of cases, we categorically did not.” Add on the fact that you’re talking about hardware so no operating system. They mentioned costs going up to a touch under £500. Also, no Blu-ray drive so a bit more for that. No games controller either.

        Also, the results they were after only really showed up in two of the six games they tested. That genuinely clear graphical difference that justified making the PC in the first place.

        So, again, we have a PS4 launching (over a year ago) for £349 backed by its own ecosystem let alone the new tricks with optimisation that devs will surely learn over the coming months and years.

        When the article came out, the gulf could be felt. That margin closes and then the door swings the other way.

        You mention the PS4 not being able to handle Uncharted 4 but I’m sure it most certainly will be. Developers will always want more from their hardware than can be achieved with consumer hardware but that’s the nature of the industry. Compromise has to be built into everything.

        Keep in mind that the PS4 is also a notable £80 cheaper than the PS3 launch price which goes some way to explain why the graphical leap feels a little less punchy this time around. Let alone the far more important law of diminishing returns so it’s probably only going to get worse as we move forward.

      • I see where you’re coming from Mike, but you’re not changing my mind! ;)

        I guess I want the PS4 to have performed better than it has done so far, it just doesn’t feel like the generation leap I expected.

  6. I really don’t understand people’s fascination with frame rate. Locking a game to 60fps and cutting features like AI and effects, is like stripping out a car to give it a higher top speed. Personally I would much have the air con, stereo and sat-nav as opposed to having a car that does 155 instead of 130. Probably not the best analogy I know…

    All the uncharted games we 30fps and no-one minded. TLOU remastered was only 60fps on PS4 because it was an old game running on a more powerful platform. I would be disappointed if ND hobbled their game to appease the small minority of armchair expert gamers who believe frame rate makes or breaks a game.

    Also – when did Sony (or Microsoft and Nintendo) declare 1080/60fps was the expected standard of developers this generation?!

    Sorry to rant btw…

    • It’s a beautiful rant and utterly spot on.

    • Maybe I’m getting old, but I preferred the days when consoles were more powerful than PCs, at least at launch.

  7. I just want a solid 30FPS like Forza Horizon 2. That’s the best case scenario for most games in my opinion.

    Not that I mind 60FPS, it’s lovely and great for some games (mainly fast-paced ones). But a consistent framerate is key.

  8. NaugtyDog will do everything in their power to make the bitchingest (it’s a word) game possible. I personally don’t care if it hits 60fps or not. I still remember standing behind the U-boat in Uncharted looking at the sunset through the waterfall. U4 will look gorgeous for certain. All that remains to be seen for me is if the story and gameplay can match the scenery.

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