(Updated) EA Has Closed Down Maxis

Update: EA has responded with a statement which states it is the Emeryville branch which has closed. That was considered the main Maxis location. Smaller Maxis studios will survive, at least for now.

Today we are consolidating Maxis IP development to our studios in Redwood Shores, Salt Lake City, Helsinki and Melbourne locations as we close our Emeryville location. Maxis continues to support and develop new experiences for current Sims and SimCity players, while expanding our franchises to new platforms and developing new cross-platform IP.

These changes do not impact our plans for The Sims. Players will continue to see rich new experiences in The Sims 4, with our first expansion pack coming soon along with a full slate of additional updates and content in the pipeline.

All employees impacted by the changes today will be given opportunities to explore other positions within the Maxis studios and throughout EA. For those that are leaving the company, we are working to ensure the best possible transition with separation packages and career assistance.

Original Story:


The name Maxis is synonymous with The Sims and SimCity, two series that have had millions of fans over the years. However, it has emerged EA has closed the doors of the studio bringing an end to a legacy that began back in 1987. The original SimCity released in 1989 and that franchise has survived for the last 26 years.

In 2000 The Sims debuted and from there the franchise continued to grow. Recently both of those games have faced some trouble, first with the online debacle of the new SimCity. The Sims 4 had basic items, like pools, removed before launch. There has also been some whispers that sales figures weren’t as good as they could have been.

The Sims will likely live on due to having a dedicated studio behind it, The Sims Studio. Whether that means SimCity will also move to that studio is unknown at this point, or it could mean the end of SimCity. That won’t be known until EA clarify what exactly has gone on.

Source: Twitter/Kotaku


1 Comment

  1. That seems absolutely bizarre. Surely those games must pull in a huge profit with their dedicated fanbase, regardless of how awful the launches were?

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