It has been reported that Masahiro Sakurai, creator of Super Smash Bros, has accused publishers of ripping off gamers by removing core content from titles and selling it as DLC.
Sakurai was interviewed in Japanese by Famitsu magazine which in turn has been translated Sourcegaming, so there is always the possibility of things being ‘lost in translation’. However, his views do seem quite clear.
“These days, the ‘DLC scam’ has become quite the epidemic, charging customers extra money to complete what was essentially an unfinished product,” said Sakurai. “I completely understand how aggravated players must feel. After all, a game should be 100% done at the time of release, and I would be livid if it were split up and sold in pieces.”
“Why, then, do you think so many titles provide premium DLC on or shortly following a game’s release? It’s because that’s the easiest way to make money,” he added. “After all, if you wait too long after a game’s release to distribute additional content, players will already move on to the next title. Even long tail titles–that is, ones that perform consistently well over an extended period of time–make more money the earlier they come out.”
Super Smash Bros. has DLC but Sakurai insists it is”authentic, developed only after we finished working on the main game.”
One of the most recent games to incur the wrath of the internet was Evolve which launched with over $60 worth of day once DLC, not including the Season Pass, whilst the Red Hood DLC for Batman: Arkham Knight was announced in July last year, just four months after the game was revealed and almost a year before the game is due to be released.
Whatever your thoughts are on day one DLC and pre-order “bonuses”, it looks like they are here to stay.
Source: Famitsu via Sourcegaming