Your regular host, Kris, has sent a sick note in today so you’re going to have to put up with me hosting this weeks WeView. Unfortunately this week we are discussing Far Cry 4, which is a game that I thought was a bit pants.
Compared to Assassin’s Creed Unity, this particular game launched quite successfully, although there were teething problems with digital editions and some people complained about similarities between Far Cry 3 and 4. In our review, Blair noted, “It’s very much the same as the previous title”, and the developers eventually admitted that this was due in part to having to release the game on both current and last gen consoles. “That gave us a lot of constraints as we had to keep the last-gen working, which affected a lot of our decisions throughout the project,” explained Stephen McAuley, the technical lead Far Cry 4.
However, when ‘more of the same’ means hang gliding from cliffs, rampaging through settlements on elephants and racing about on a quad bike, who is going to complain? Well, apart from me.
Far Cry 4 also included multiplayer and a map creation system so you could design and share your own battles. “This portion of the game does have many traits from the story mode, with wingsuits, vehicles, and even large areas,” noted Blair. “These can feel a bit too big for 5v5, and this really brings the multiplayer down, though it isn’t really anything special compared to other games available already.”
We gave Far Cry a very decent 8/10 in our review and since then it’s gone on to sell millions of copies and gained a fairly large amount of DLC. This is soon to be repackaged in the inevitable ‘Complete Edition’ out later this month, so you will want to know what Blair’s final thoughts on the game if you are thinking about picking it up.
Although Far Cry 4 has learned a lot from its predecessor, it hasn’t quite evolved those mechanics enough in some places. That’s not necessarily a bad thing, though: those systems are just as brilliant as they have always been and the world of Kyrat only accentuates the fun to be found in these activities, providing a more vertical world for you to play in.
The story isn’t always fantastic, but when it hits the mark (read: when Pagan Min shows up), it can be absolutely wonderful. In this game, there’s tons to do, and you’ll really enjoy doing all of it, particularly if you’re riding an elephant as you go.
Now it’s time to ask you what you thought of the game. Long time readers will know how this works, but for anyone who’s new to WeView, all you need to do is post your thoughts on the game in the comment section below. It doesn’t matter whether you loved it or hated it, or even if you played it for two hours and couldn’t be bothered to sit through the unskippable cut scenes and went back to Destiny instead (that’s what I did).
Remember to include a rating for the game on the Buy It, Sale It, Plus It, Avoid It scale, so we can sum up you opinions as one homogenised lump of opinion next Monday.