For some reason, the Borderlands series has completely passed me by. It’s not that I dislike it or anything like that, it’s just that I’ve never really paid all that much attention to it in the past. Pretty much all I know is that it features ridiculous guns, a cool art style, and an amusing robot named Claptrap. Fortunately Blair knows a fair bit about the series, and actually wrote the review for the Pre-Sequel.
The aforementioned guns make an appearance early in Blair’s review, mostly to describe the sheer quantity of procedurally generated guns that the game makes available to you. He seemed particularly enamoured by the way that the procedural nature of the gun system means you’re “always looking for that next great weapon”, whereas in other games things can become a bit stale in regards to new weapons.
Blair was also a fan of the fact that game’s setting, Pandora’s moon Elpis, allows for “moon jumping”, where you can get some real height before “either slamming back down to the ground to cause damage to enemies in proximity or take a more controlled descent (or ascent) with a boost”. However, taking the latter option forces you to use up your oxygen supply, another addition based on the game’s new setting. Fortunately, Blair didn’t find managing your oxygen supply all that difficult, saying that “while it limits exploration at certain points, you never feel as though you’re constantly clamouring to find a canister”.
As for the game’s humour, one of the series’ defining elements, Blair confirms that “the world is as wacky and hilarious as ever”, and felt that “Jack’s tale charting his descent into madness and rise to power is genuinely one which feels like it’s worth telling”. Exploring the moral and ethical elements of Jack’s character and motives drew additional praise, although the same can’t be said for the game’s antagonist, who he found to be “quite weak”.
On the graphical side of things, Blair found the game to be “pretty much identical to Borderlands 2”, and, writing about the origianl PS3 version of the game, also noted that there’s a fair “amount of texture pop-in as you enter an area”. That wasn’t the game’s sole technical issue, but while the game possesses its “fair share of bugs” there wasn’t nothing actually game breaking in there.
Even with those minor problems, Blair rated the game at a very respectable 8/10, and had this to say when wrapping up the game:
To say that Borderlands: The Pre-Sequel is nothing more than Borderlands 2 on the moon would be a disservice to the hard work that the developers have put in, and the new features that are definitely noticeable. It’s not better than that game, but it’s pretty much essential for anyone seeking out more Borderlands, or someone eager to learn more about the lore of the universe. The Pre-Sequel is a superb action RPG which anyone can jump into, with tons of guns and plenty of fun to be found.
Now, of course, it’s time to ask you what you thought of the game. Whether you loved or hated this interquel in the Borderlands series we’d love to hear from you. All you have to do is drop us a comment below, remembering to include a rating on the Buy It, Sale It, Plus It, Avoid It scale.