An interesting gameplay demonstration for Crackdown 3 just hit the web, offering a much larger perspective on the fancy destruction we caught a glimpse of in the trailer they showed at Microsoft’s presser. The fellow giving the demonstration shows just how comprehensive their destruction model is by shooting large holes in walls, knocking down buildings piece by piece, and eventually blowing up pretty much everything in sight.
What’s interesting about this demo is that he repeatedly talks about how this type of destruction is using cloud server support to handle all the physics calculations. This isn’t the first time they’ve mentioned this, but it’s interesting how he specifically demonstrates that what they’re doing in the demo requires way more computing power than the Xbox One is capable of. At one point near the finale of the demo, they were using ten different servers to handle all the destruction.
On the one hand, it all looks very impressive, and it’s neat to see all the different ways they can utilise Microsoft’s dedicated servers to make games all the more immersive. On the other, we still don’t know what happens if you’re not connected to the internet. Is this type of destruction only available in multiplayer, or will the game simply require an internet connection? Or perhaps the destruction is just much more simple and doesn’t look nearly as impressive if you’re playing offline?
Time will surely tell us.