Welcome back to Challenge Accepted, a video feature and a personal undertaking. It’s a series intended to highlight some more unique ways of playing games, perhaps to the extent that the developers would never have thought of it.
In this week’s installment of Challenge Accepted, our intrepid hero – Forrest Gump, emerges from Vault 111 to find a Boston in ruin. He is reunited with his now slightly mad robot servant Codsworth, finds a new best friend at a petrol station, and discovers that not everything is quite how it should be.
Why is that guy so fascinated with that weird door thing in the ground? Are those two people having a nice nap in the middle of the road? And just what is that beeping sound? Find out in the second episode which is conveniently right below!
In case you missed the previous episode, it can be found here!
Credit, as always, to my brother: Neil Irwin, for coming up with the build and the gameplay rules, but if you have similar ideas for challenges within games that are fun, unique, and frankly bonkers, feel free to leave a comment and it may be the basis for another series.
Head over to page two for the character build and play rules, and I’ll see you next time.
