Sony Post A Massive PlayStation VR FAQ, Detail Cinematic Mode

We’re just days away from getting our hands on PlayStation VR and Sony have put together a massive, and rather comprehensive, FAQ on all things PlayStation VR.

The cinematic mode is something I have been very interested in since it was announced and thanks to the FAQ we now know exactly how it will work.

Q: What is PS VR Cinematic mode?
This is a mode to view the PS4 system UI and all non-VR games and applications on a virtual screen. This screen has varying sizes from Small (117 inches), Medium (163 inches) and Large (226 inches), placed virtually at 6 – 10 feet away (the size of the screen may feel different depending on the individual).

Q: Will my existing, non-VR PS4 games work with the PS VR headset?
Yes, PS4 games will work using Cinematic Mode, which is used to view the PS4 system interface and non-VR games and applications on a virtual screen. Non-VR games which use the PS Camera like the original non-VR PlayRoom and Tearaway Unfolded are not supported by PS VR Cinematic mode.

Q: Does Cinematic Mode impact the framerate performance of non-VR games?
No. Cinematic Mode is provided by the PS VR’s Processor Unit and does not impact the performance of PS4 games and applications in any way.

If you have a 3D TV then you will be not be able to view 3D content in PSVR, the FAQ specifically mentions this and adds that there are no plans to add 3D support to the PSVRs.

For the full FAQ, which is well worth a look if you are thinking of getting a PSVR, click here.

Source: Sony

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12 Comments

  1. It’s almost as if they were thinking “This is too good! What stupid little mistakes can we make?”

    Not being able to watch 3D stuff is weird. How does it even know? Does that mean you have to have a TV connected and turned on at all times, even when you’re on your own using the headset? So the TV can send whatever messages it sends over HDMI to announce that it supports 3D?

    And after the big fuss they made of HDR on the Pro and normal PS4, it’s incapable of passing HDR information through? So you have to unplug the extra box and connect the PS4 to the TV directly to make use of a feature they just made a big deal of?

    Plus they mention 50 games by the end of the year, but no mention of how many the year after once the novelty of expensive hats wears off ;)

    • I was annoyed by this, surely adding 3D blu-ray support to the PS4 in general would be fairly low cost, then the headset could emulate the IMAX experience and even display those mad Disney and Science museum 3D where stuff actually passes around you! Shame, like you say though Sony had to do it, its their little joke ;)

      • The PS4 already has 3D Blu-Ray support. I watched a 3D movie at the weekend.
        It’s a shame the PSVR doesn’t support it.

  2. the faq seems to say that 3d content, like movies and games will be shown in 2d, if you have a 3dtv.
    and if you don’t then it sounds like it won’t show it at all.

    “Q: Will PS VR display 3D content in Cinematic Mode?
    No. In Cinematic Mode, PS VR will display 3D games and films in 2D when playing on a 3D-compatible TV. When playing with non 3D-campatible TVs or without a TV, PS4 won’t play 3D games and films.”

    i can understand not showing the content in 3d through cinematic mode, though i don’t see why they couldn’t map the left and right image from the 3d content onto the floating screen shown to the left and right eyes in the headset.
    but not showing it at all if you don’t have a 3dtv?
    the tv comes after the box, so why does that even have an effect on what the psvr shows?

    oh and that fancy HDR mode they added to ps4 recently, wont work through the vr box.
    the hdmi output of the ps4 goes through the vr box, but the box doesn’t support hdr.
    so if you want hdr and you have psvr, you’ll have to get used to swapping cables.

    what is it with sony? they can’t seem to do anything without either screwing up or making boneheaded decisions.
    it’s always one step forward, two steps back.

    and who wants to bet you have to keep the psvr box powered up to keep the hdmi pass through working even if you’re not using the headset.

    • “and who wants to bet you have to keep the psvr box powered up to keep the hdmi pass through working even if you’re not using the headset.”

      I read the FAQ and I think you are right, the processor unit (PU) needs to be powered on in order for the hdmi to pass through. Kind of a bummer, as this means I would need to power on both the ps4 and the PU if I just want to play games on my TV only.

      • Q: Does the Processor Unit support 4K and HDR pass through?

        The PS VR Processor Unit (PU) supports video pass through so that you can enjoy regular non-VR content on your TV when you have the PS4 connected to the TV via the PU and the PU is connected to power via the AC adapter and the PS VR headset is not in use.

      • From the QA:
        “HDR signals are not supported for pass through by the PU”
        “If you have a HDR capable TV and want to view PS4 content in HDR, it is necessary to cable the PS4 directly to the TV”
        Having to swap hdmi cables every time you want to swap between HDR and the PSVR will be a right pain.

  3. Oh look, it’s the two moaners. The pair of you need to cheer up :)

  4. What? Moaning? I thought this news was awesome! Can’t wait to play Fifa on a huge virtual screen like that :)

  5. After thinking about none 3D viewing with the PSVR I’ve realised it would be difficult to do as most TV makers have there own way of implementing it. There is also the problem with the 3D glasses, there is no standard for the signal used from TV to the glasses, and the PSVR would need a receiver for the transmission then some device to pass this signal to the glasses or the screen in the headset.

  6. I hope this psvr works on a pc too… there be no problems running 3d content then.

    • No pc support at launch but i believe Sony said they would look at pc compatibility later on. But yeah, once it works with PC there will be plenty of modders finding ways to do other ‘unofficial’ stuff with it, making it potentially a far more interesting prospect on pc. It’ll be interesting to see what the pc spec requirements will be too.

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