Guerrilla Cambridge To Close With All Employees Laid Off

In a surprising and very disappointing move, Sony have decided to close Guerrilla Cambridge with all employees to be laid off. Guerilla Games’ main studio in Amsterdam is unaffected, but it brings to a close the near 20 year history of another of Sony’s European studios.

Confirming the news to, Sony stated that “in order to deliver on our strategic objectives, it is necessary to make some changes to the European studios structure”. There are currently no reports of other studio closures.


They continued, “Whilst we accept that this decision will mean that we risk losing high calibre staff, by focusing on other Studios with exciting new projects in development, (including continued work on PlayStation VR), we believe we will be in a stronger position going forward and able to offer the best possible content of the highest quality to our players.”

You have to be incredibly sceptical of that statement, though, with Guerrilla Cambridge having only released RIGS for the fledgling PlayStation VR platform and having had plans to continue to support that game long into the future. If anything, this feels like a repeat of the closures that followed in the wake of the PlayStation Vita launch, where BigBig Studios, Zipper Interactive and Studio Liverpool were all closed in quick succession, having just released games for the handheld.

Guerrilla Cambridge’s most recent game was RIGS: Mechanized Combat League, but it was preceded by Killzone Mercenary on PlayStation Vita. Prior to that, the studio was known as SCEE Cambridge Studio, and was best known for the MediEvil series, LittleBigPlanet for PSP, Primal and Frogger.

Sony have said that they will “where possible… try to reallocate people onto other projects,” and we hope that those now finding themselves without a job land on their feet as soon as possible.


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  1. Sceptical in what way, fella? You mean with VR?

  2. Aw man that really sucks :(
    Does this mean the servers for RiGs will be closed down?
    Sony better get all staff relocated and leave no one behind!

    • Nah, the servers for RIGS will stay up for quite some time yet. That’s cheap and easy to keep running.

  3. They made two of Sony’s best recent exclusives.

    They might not have sold many, but that would be because of the platform they were on. Another huge mistake from Sony here. I still haven’t forgiven them for Studio Liverpool.

  4. That’s a shame to hear, some solid games there and i hope the talented folks find suitable employment elsewhere.

  5. Rubbish, Killzone Mercenary showed just what you can do with Vita.

  6. If I was one of the employees, I’d be demanding a 65″ 4K HDR Sony TV & a PS4 Pro in my redundancy package.

    • Ooh, and some of those Platinum headphones when they get released too.

  7. Well they made the best game for the vita, so they can put that on their cv’s. Every time Microsoft shut down a studio it’s hoped that Sony will save them, but people forget Sony have shut down some great studios too.

  8. Killzone mercenary was excellent on vita. Hopefully the staff will find jobs elsewhere quickly.

  9. How many studios have Sony shut recently? Studio Liverpool, Evolution, Zipper, Incognito, BigBig and now Guerilla Cambridge.

    By my count they only have 10 left (Naughty Dog, Sucker Punch, Santa Monica, Polyphony, Japan Studio, Guerilla, Bend, London Studio, Media Molecule and Sony San Diego), a huge reduction even over the PS3 era. And Second party studio support has dropped too. Insomniac have put out more games on Xbox than PS4 this generation. Supermassive Games and Ready at Dawn both stated they won’t be putting out any more exclusives on PlayStation after Until Dawn and The Order.

    They recently downsized London Studio. Wouldn’t be surprised to see them cut Media Molecule after Dreams releases.

    What exactly is Sony’s plan for the future?

    • Many of those can develop multiple games or provide a lot of support to second and third parties, and they have founded a couple of new ones – a studio in Manchester to focus on VR, for one – but it’s largely been one way traffic.

    • They have yet to figure out why PS4 was such a success in the first place. I’m guessing they just decided that it couldn’t have been the promise of those awesome exclusive titles and it must have been something else. I’ve been with Sony since original PSX days and their consoles have been a bigger part of my life but company’s decisions are becoming increasingly annoying. It’s really baffling how they can be successful at anything when it is so hard for them to stick with the things they release. Their idea of new hardware is “hey, we made it, now YOU support it”. And when it obviously doesn’t perform well because Sony wasn’t promoting it all, and they were in fact hiding it behind promotion for their older stuff that doesn’t need promoting, they just act like it was a nice experiment but it’s done now and scrap it…

      Same with the studios that create the only PS exclusives, why?

    • Ready at Dawn are still working on The Order. They hinted that quite clearly in an interview with in November or December. They also suggested that this iteration would contain multiplayer.

  10. How shit, I hope all those talented guys and gals get snapped up sharpish by other devs, or find success under their own new studios, good luck to them all. Sony are giving a brutal impression by closing all these beloved studios, if we’re being generous we could call it restructuring but being cynical I’d prefer to call it faceless boardroom profit-wanking.

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