Marvel Heroes Omega Patch 1.06 Now Live On PS4, Fixes Trophies

The open beta for Marvel Heroes Omega on PlayStation 4 is well underway, developer Gazillion having just rolled out its latest update. Patch 1.06 brings several changes to the F2P MMO, including some much-needed trophy fixes and adjustments to how some of the game’s characters perform.

Here is the full breakdown:

  • ITEM CHANGES
  • Catalysts will no longer drop with Mental, Physical or Energy damage types. These affixes have been replaced with Cooldown, Signature and Ultimate affixes.
  • Removed several incorrect affixes from Hero item affix pools:
  • Jean Grey can no longer roll Melee Damage
  • Rocket Raccoon no longer rolls Energy Damage
  • Gambit no longer rolls Force Damage
  • Fixed issues with Hulkbuster Munitions and Anti-Reality Grenade artifact tooltips.
  • HERO CHANGES
  • DOCTOR STRANGE
  • Astral Projection’s Daggers of Daveroth damage has been fixed to now properly deal 25% of Doctor Strange’s Daggers of Daveroth.
  • Fixed an issue with the Controlled Power talent causing Mysticism to not generate.
  • Fixed an issue with the Guardian Seraphim talent not triggering talents tied to Shield of the Seraphim or spending Mystic Energy.
  • JEAN GREY
  • Jean Grey’s Expel Phoenix Force power now uses the correct visual (purple instead of orange).
  • ICEMAN
  • Fixed an issue with Iceman’s Ice Slick continuously re-applying the Freeze effect with each tick rather than only on initial cast.
  • IRON MAN
  • Fixed an issue with Iron Man’s Coolant Blast not being able to be activated.
  • SQUIRREL GIRL
  • Squirrel Girl’s Baffling Dialogue cooldown increased to 20 seconds.
  • Fixed an issue with Squirrel Girls’ For Monkey Joe! talent not providing the correct amount of bonuses to powers that gain benefits based on summoned squirrels.
  • Clarified tooltip of Squirrel Girl’s Swell the Scurry talent.
  • MISCELLANEOUS CHANGES & BUG FIXES
  • Minor performance improvements while playing in Midtown Patrol.
  • There is now a 5 second delay when using an emote before the same emote can be activated.
  • Travel powers can no longer be repeatedly activated by rapidly tapping the hotkey while in HQs.
  • There is now a “Wait” option in the confirmation dialog after completing a Danger Room scenario mission to allow you to close the dialogue to continue looting before progressing to the next mission.
  • Players will now properly receive the 525 Eternity Splinter reward from the tutorial if they enter the game via a party invite that causes them to skip the Times Square tutorial section.
  • Buff Timers in the Buff Panel with a duration over 2 hours will now also show minutes and seconds remaining instead of just hours
  • Modified the Bonus Item Find bar to always show on the HUD.
  • HYDRA Heavy Gunners will now drop the correct loot for their rank and for the player’s difficulty setting.
  • Mandarin’s flame in the Cosmic Gate encounter will now stop dealing damage as soon as the player moves out of the area, rather than continuing to burn for a short duration.
  • Players will receive the Overhead Indicators tutorial message upon entering Avengers Tower and not at the start of Times Square tutorial.
  • Fixed an issue in the power panel where, after assigning a slot, the power you return to did not show up as selected.
  • Fixed an issue where the Medkit cooldown for player 2 was actually showing the cooldown for player 1 during co-op play.
  • Fixed an issue where the boosts on the Player 1 HUD would overlap with other UI when the PS4’s Display Area settings were set to anything besides 90%.
  • Fixed issue where the wrong loot was dropping from the Rock Ketchup! side portal in Dimensions Collide Operation.
  • Fixed an issue where the lore missions for “History of Mutants” and “Secrets of Mutant Town” would not activate.
  • Fixed an issue where Prestige-related Trophies would fail to be awarded if the player activated their Prestige from the S.H.I.E.L.D. Helicarrier HQ.
  • Fixed an issue where pressing the Bodyslider power and travel power would cause a desync issue on the client.
  • Fixed an issue where a player could activate a movement power while quickly pressing and releasing the left analog stick and the hero would continue running in a direction.
  • Fixed an issue where some melee powers would make the Hero path to the target even if it wasn’t directly in front of them.
  • Fixed an issue where players disconnected during the Raft cinematic would be unable to progress the Raft mission upon logging back in.
  • Fixed an issue which would cause the gamepad button display for expanding Inventory capacity to not initially appear until it was updated.
  • Fixed an issue that prevented travel powers performed by other players from orienting correctly under certain circumstances.
  • Fixed an issue that prevented the usage of emotes while playing as Captain America.
  • Fixed an issue where some tutorial title text were cut off in other languages.
  • Adjusted description of Trophy ‘All In A Day’s Work’ to complete Alerts instead of Special Events.
  • Resolved typos in loading screen tips.
  • We’ve been playing Marvel Heroes Omega for a couple of weeks now, hopping between a few of our favourite Marvel icons. Expect to hear more in the near future.
Written by
Senior Editor bursting with lukewarm takes and useless gaming trivia. May as well surgically attach my DualSense at this point.

5 Comments

  1. I didnt have the trophy issue, currently at 86% trophy completion, would love more guys to play cosmic with

    • 86% trophies? Did that involve paying money? Because unlocking new heroes is taking forever.

      Unless you can recommend any of the cheaper ones as being any good despite nobody ever having heard of them?

      • I dont know who in the game is unheard of? Theyre all pretty big chracters at launch, ive bought a few characters but had enough splinters to buy a few too.

        The real grind is going to be legendary item leveling. The cosmic trials been pretty awful too but i managed to get it done with magik, may be alot easier now the mandarins fire attacks been sorted

      • Characters like Squirrel Girl, who weirdly has the power to summon squirrels?

        Who is actually quite a good one to go for I guess, because she’s got quite a good pair of ranged attacks, and quite a handy AoE attack too and only costs 250 splinters. And bonus boss damage synergies too.

        That legendary item grind is going to be evil. Ridiculous amounts of XP needed, even with a bonus from a catalyst. I’m assuming the XP bonus only appears on those, and no other equipment? And even then the best I’ve found is 8% extra XP, which isn’t going to help too much.

        I think I need to get past one of those cosmic trials soon. Especially if they’re now easier. Mandarin was a bit of an annoying challenge.

      • Yeah the grind is ridiculous, even with xp boosts x5 is grinding to hell.

        Nova and angela apparently are really OP especially for cheaper characters.

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