A Year After Launch The Tomorrow Children’s Servers Are To Be Shut Off

Q-Games much hyped The Tomorrow Children launched at the end of October last year but didn’t really make a big splash. “The Tomorrow Children is at the beginning of its journey, with Q-Games’ next step one of the most important in shaping the game’s future. What is present shows promise, but after several days of playing it feels like most of what can be experienced has been,” said Aran in our 7/10 review.

Sadly it appears that Q-Games didn’t manage to re-energise the game as this November, just over a year after launch, Sony are shutting down the servers. As the game requires an online connection it means the game is effectively dead. The developers have released the following statement.


There is only a short amount of time remaining, however The Tomorrow Children development and operations team hope that you can all continue to enjoy our title until the end of service. And we would like to extend our thanks and best wishes to you all who continue to enjoy and play our game.

Personally I thought the game looked interesting but there are so many games out these days “looking interesting” just isn’t enough.

Source: PlayStationPlayStation Japan

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News Editor, very inappropriate, probs fancies your dad.


  1. It’s things like this why I’d never buy digital games. You buy something and someone is effectively allowed to take it off you whenever they wish. Doesn’t seem right does it

    • Well the same could be said for a lot of Physical discs – For Honor is physical and always requires online. They turn the servers off and your disc is a very expensive table mat.

    • Wasn’t it free to play? Although you could still spend money on it i guess.

    • No

      • Oh i see, it began as a paid title and switched to a free to play model afterwards. That sucks for the early adopters.

      • Wasn’t it one of those ridiculous “pay to play a free to play game early” kind of things?

        Or “give us money to show us you’re an impatient idiot” as it’s more properly known.

      • Battleborn,..

  2. It did sound – and look – quite promising at first. But ultimately it required cooperation between players in order to progress, while seemingly not providing the in-game tools to enable that cooperation.

  3. It’s a shame for any who are still enjoying the game, presumably there are a few, but it highlights a flaw in the always-online solo experience. Sony need to consider donating server space to allow games like this to limp on and remain playable, even if it’s for a very small number of users, to provide value for money to those who buy and to ensure sales of this type of game actually sells at launch rather than shipping up negative sentiments about always-online. Three years would be better than one.

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