The Storms In Sea Of Thieves Look Incredible

Life on the high seas isn’t all going to be rum drinking, sea shanties, the glorious sunshine and the treasure hunting, in Xbox One and PC exclusive Sea of Thieves. There’s also a less glamorous side to a pirate’s life, from the perilous  combat to simply surviving the elements.

Shelly Preson, Senior Designer, and Valentine Kozin, Principal Technical Artist have teamed up for this ‘Inn-side Story’ video blog to delve into the storms of Sea of Thieves, which look simply incredible.

They’re huge, for one thing, and everything from the spraying water, the way that wind affects the direction of the rain, and the increased size of the raging waves make it look fantastic.

This also changes how the ship handles, with the storm dragging the wheel around so you need someone there fighting against the currents to keep you on course. Beyond that, the water will first make the deck wetter, with a fluid simulation then seeing that seep through the deck and into the floors below – you’ll have a bit of cleaning up to do with a bucket – and the ship will be heavily rocking back and forth as the ship continues to be battered by the storm.

After a few delays, Sea of Thieves is set for release on Xbox One and PC in early 2018.

Source: Sea of Thieves

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4 Comments

  1. At 2.33 the pennants, rain, and the direction of the ship show the wind coming from behind it, but the spray from the sea clearly shows that the wind is blowing in the opposite direction.

    • Obviously it must be the reflection from the giant iceberg they’re passing ;)

  2. I admit, i got this confused with the Ubisoft game and was about to mention it but Sea of Thieves is something I would get on PC for MP purposes. From what i’ve seen, it looks really neat though if it doesn’t have the pirate whoring element as a mini-game, it’s not a proper pirate game.

    What?

    Also, is anyone having issues commenting? The site just told me that i needed to log in to comment despite being logged in.

  3. So that’s where all the polys gon. Makes sense given how central the sea is to the whole scenario and it makes for a stunning backdrop for the otherwise more cartoony art style.

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