Despite some rather positive reviews from critics, Onrush really didn’t do well at the tills. The innovative racer genre mashup charted poorly in its first week and dropped out of the charts soon after, leading to some hefty price cuts just a few weeks after release.
Sadly, this has led to Codemasters Evo – who were previously Evolution Studios under Sony and rescued from closure by Codemasters back in 2016 – seeing a hefty round of layoffs, which anonymous sources have described to Eurogamer as the studio being “decapitated”.
Senior staff have been fired or asked to re-interview for their positions, which includes game director Paul “Rushy” Rustchynsky, who has been the face of the studio for the last few years. While it sounds like the rank and file have been kept largely intact, these reports also say that junior staff and newer hires have also been affected.
The general feeling is that Evo will now have to pivot more in line with Codemasters’ general plan, either through working on other Codemasters titles (which would make sense while the studio finds its footing once again), or on less risky projects.
It’s a real shame to see, as the studio have produced some great games that, whether for long technical issues at launch or risky pushes outside the arcade racer, simply haven’t seen their rewards at the tills.
Our thoughts go out to all those affected, and hope they land on their feet soon.