Overcooked’s compulsive couch co-op has returned, and the Nintendo Switch and its unique Joy-Con set up may well be the most natural fit for this style of game, but there’s always a bit of a question mark over how games perform on Nintendo’s less powerful console. Let’s take a look, shall we?
Where the original Overcooked launched on Switch with some fairly persistent flaws, a sometimes unsteady frame rate, and just a slightly rough around the edges presentation, Overcooked 2 feels much more cohesive and much more in-line with the game on PlayStation 4, especially in terms of effects work. The levels and themes are much more ambitious and busier in this game, with neon lights, smoke coming out of exhausts on the airship levels, a trip to an alien world, and much more. That’s all there on Switch, but
All of this increased detail is there on Switch as well, but there’s also been a more general step forward in quality. A big improvement over the original’s port is with the shadows, which no longer have jagged, aliased edges, but are just as smooth as elsewhere. On a side by side screenshot comparison, Overcooked 2 on Switch holds up.
The game still drops to 30fps on Switch compared to 60fps on other consoles, but the frame rate seemed to be pretty solid in our experience and didn’t drop even when throwing fire balls around the levels or spawning in new scenery.
You’ve got all the same flexibility of the combined online and offline play, letting you take one, two or three of you into the online arcade, to be paired up with more players. The only thing missing on Switch is dedicated voice chat, but I’d say that only really affects online play with friends, and it’s not too big a step to set up a Discord, Skype, or FaceTime chat.
In terms of controls, you’re just using the four face buttons to pick up and interact, dash, throw, and emote. This works perfectly for Switch and the Joy-Con, meaning you instantly have two full controllers for this game as part of the console, while Xbox and PlayStation would have to make do with awkwardly sharing a controller if you don’t have enough for one each player. Just one extra set of Joy-Con, and you’re able to get four players into the game.
However, if you’re jumping between platforms, pay extra special attention to the button layout shown on the loading screen, as they are placed differently on Switch, and there’s no way to alter that.
One area that Ghost Town have clearly worked on is the presentation. Overcooked’s Switch port just feels a bit basic, going back to it. The button indicators always used the four dots as guidance, regardless of the controllers being used, and you could only scroll through menu options using the analogue stick. Overcooked 2 now has the button letters where appropriate and spruces up the UI design in general, which makes a surprising difference.
Simply put, this is a great version of Overcooked 2 that, outside of the 30fps frame rate is more than a match for the game on other consoles. Whatever platform you pick, this is a rollocking good time.