The Star Wars Battlefront II Darth Tyranus update launches today with Count Dooku


As Katy Perry so eloquently sang, “Sith Sith bish, another one in the basket,” and thus predicted the launch of the Darth Tyranus Update for Star Wars Battlefront 2.

It includes ex-Jedi Count Dooku and also makes the Geonosis map that launched for the Galactic Assault mode last November available  in the Blast, Heroes vs. Villains, and Custom Arcade modes.

Here’s some notes from EA on how to play as Dooku:

Count Dooku’s melee attacks are highly lethal and he’s able to deflect opposing lightsabers with great efficiency. This is signified by a wider blocking range and less stamina depletion compared to other heroes. It comes at a cost, however, with Dooku lacking in his capability to deflect blaster shots.

Looking at his special Abilities, Dooku unleashes the Lightning Stun to throw enemies within range to the ground, inflicting harm, and leaving them in the open to follow-up attacks.

The Expose Weakness Ability, on the other hand, influences the target with slower movement and an increased amount of damage taken from Dooku and his allies. If Dooku eliminates the target personally by delivering a final blow, this Ability recharges immediately.

Activating the Duelist Ability showcases the true grace of Dooku’s skillset when it comes to lightsaber combat. The Ability changes up his attack sequence, with Dooku performing quick slashes – one hand on his back – with a high damage output.

The update also includes a load of tweaks and bug fixes, regardez le patch notes:

Fixed several issues with abilities not always registering due to map geometry factors. Force heroes whose abilities’ reliability should be improved include Darth Vader, Darth Maul, Luke Skywalker, Rey, Yoda, Kylo Ren. Iden Versio’s “Stun Droid” as well as Emperor Palpatine’s “Electrocute” have also been improved.
Fixed issues where the audio for several character’s dialogues was reversed or missing.
Fixed an issue where Iden Versio’s “Friend in Battle” Star Card and Boba Fett’s “Bounty Claimed” Star Card would show the wrong icon.
Fixed issues that would occasionally lead to lightsaber blocking not being able to deflect attacks from enemies.

Fixed an issue where Emperor Palpatine’s “Chain Lightning” could damage Obi-wan, even when blocked.
Fixed a visual clipping issue with Obi-Wan Kenobi’s fingers in the “Fighting Stance” Victory Pose, while the General Kenobi appearance was activated.
Fixed an issue where Obi-Wan’s “Your Move” emote would play out-of-sync, when playing in a language other than English.
Fixed an issue where Darth Maul’s “Choke” ability would occasionally throw opponents in the opposite direction.
Fixed an issue where Leia’s “Laser Brain” Epic Star Card would occasionally cause the alternative fire damage of Leia to vary when equipped. Alternative fire damage when “Laser Brain” is equipped is now consistently 190.
Fixed an issue where Captain Phasma would not always take reduced damage when using the “Survivor” ability, while the “Not Hard Enough” Star Card was equipped.
Fixed an issue where the “First Order Sentry Droid” ability was not always firing at targets that were too close.
Fixed an issue where General Grievous could occasionally use the “Thrust Surge” ability on a Speeder without animation or ability cooldown.
Fixed an issue where Boba Fett’s “For The Hunt” in-game UI was being triggered in the last spot where he activated it, rather than his actual location.
Fixed an issue where Chewbacca would occasionally be able to use the Slam ability twice, when pressing the ability button at the end of the ability animation.
Fixed an issue where Han Solo would occasionally be able to use the Shoulder Charge ability twice, when pressing the ability button at the end of the ability animation.
Fixed an issue where Darth Vader was able to jump twice if the “Focused Rage” ability was used mid-air.
Fixed an issue where Darth Vader was unable to move players while using “Force Choke”.
Fixed several issues that affected the gameplay of Kylo Ren’s “Frenzy” ability. It is now finding targets better and successfully doing multiple hits if only one target is available. If there are several targets, Kylo Ren will jump between them. A targeting system has now also been added for the ability.
As a result to above changes, the “Bloodlust” Star Card has now been changed so that Kylo Ren deals additional damage per strike, instead of increasing the amount of strikes. The possible total amount of damage that can be inflicted on a target is now 360 points.

Fixed an issue where the Specialist would cause too much melee damage when attacking from the back, with the “Stealth” Star Card equipped on Epic. Melee damage from the back should deal 150 points.
Fixed a visual issue where smoke after the Acid Launcher ability was used would occasionally not show.

Fixed an issue with the Squad Spawn default camera that prevented Naboo from being added to the Blast rotation.
Adjusted exterior lighting in Jabba’s Palace, in order to improve gameplay during the final phase.
Fixed issues where players could get stuck on certain rock formations.
Fixed an issue where the Objective UI was misleadingly decreasing under certain circumstances in Phase 3 on Geonosis.
Fixed an issue where scoring events would not register while capturing the objective in Phase 3.
Overall VFX polish pass on Geonosis (Visual updates on toxic waterfall, Spider Droid explosions, size of backdrop AT-TE footprint effects, background lasers caused by Spider Droids).
Fixed an issue where the MTT would consistently display as “Out of Range” on HUD.
Fixed an issue where flickering black screens would be occasionally encountered on Crait when the graphics quality on PC was set to low.
Fixed several map geometry and collision issues that would occasionally allow players to stay in Out Of Bounds areas.

Fixed an issue where the pilots of the AT-TE and AAT vehicles would receive personal damage from certain hero abilities. Vehicles now take proper hull damage when hit by these abilities.
Fixed an issue where users would occasionally spawn on top of each other when spawning with two AATs at the same time.
Fixed an issue with collisions occasionally occurring within the wreckage of the AT-TE when it is destroyed.

Fixed an issue where health regeneration delay was not being properly reduced by equipping the “Repair Systems” Star Card on “Lando And L3-37 Millennium Falcon”.

Fixed an issue where cancelling or failing matchmaking while on the Frontend Menu, would occasionally cause certain UI options to become unresponsive until the player changed screens.
Fixed issues that would occasionally lead to “No Data Available” messages to display at the End-Of-Round screen, when a player has played several Arcade matches prior to joining.
Fixed an issue where the Frontend menu text would not be displayed correctly when booting the title with the console location set to certain regions.
Made additional polish fixes to the layout of the Custom Arcade menu and the accompanying map planet textures.
Fixed an issue that would cause an error message to display on the Timed Challenges screen under the Career menu.
Fixed an issue where lightsaber audio would be occasionally missing when transitioning out of an Emote that turns the lightsaber off.
Fixed an issue in which the Crates submenu would occasionally remain on the screen as an overlay without any functionality.
Fixed a lighting issue that would cause the faces of certain characters to appear overly shadowed during Emotes.

An issue has occurred with Obi-Wan and Rey not always being able to block attacks from Darth Vader or from Count Dooku, when his Duelist ability is active. The issue is being investigated and expected to be fixed at a later update.

Written by
News Editor at TheSixthAxis, DJ, Producer of UK#1 album, writer of boppy dance tunes, cat daddy, porn star, gym bunny, #TeamGay, and massively inappropriate. Probs fancies your dad.

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