The first Hitman is free on PlayStation Plus right now and if that’s tempted you in to buying the sequel then you will be pleased to know IO are supporting it with loads of post release content, some of which is mapped out below.
February 8 – The Fugitive Legacy Elusive Target
On February 8th we’ll introduce the very first Legacy Elusive Target. Some of you might know it, others may not. The Fugitive will be available in Hokkaido for 10 days starting February 8th. More intel on this target to follow.
February 14 – Shaman Shenanigans Challenge Pack
It’s time to find your inner Shaman, and complete this set of new challenges in Santa Fortuna, Colombia by wearing the Shaman disguise. By completing these new challenges, you’ll unlock the Shaman Powder! Shaman Powder is a mysterious powder that when thrown, explodes in a dust of powder, knocking out anyone nearby.
February 21 – Featured Contracts
All Featured Contracts are created by members of the community and then added to the game for all players to enjoy. For HITMAN 2, we will pick our Featured Contracts based on themes. Since February holds the ever-so-cherished Valentines Day, we are setting up a Hitman-inspired theme of love, labelled “BROKEN HEARTS“.
However the theme is interpreted, is up to the creator.
If you want to submit your take on this month’s theme – click here – to see how you can submit your contract.
March 1 – The Politician Elusive Target
A new Elusive Target will arrive for the first time in Hawke’s Bay for 10 days. More intel regarding The Politician will arrive closer to the initial date.
February Game Update
Our February Update is shaping up nicely and we’re excited to share the full details on some of the community-requested quality of life changes, gameplay tweaks and bug fixes that it will bring.
Before then, we also want to give all players an advanced heads-up that when the update arrives in late February, we will be removing 3 challenges from the Isle of Sgail location; All The King’s Men, Making Waves and No Budget For A Railing. After a sweep of the challenges in the game, we think that these particular challenges encourage the killing of multiple non-targets and they’re not fun to complete. We’ve also factored community feedback into the decision and wanted to tell you ahead of time.