2K aware of split screen lag in Borderlands 3, working on fix, “Performance Mode” is anything but

It seems that Borderlands 3 has a nasty case of the jitters if you are faffing about in menus when using the split screen option on PlayStation 4. IGN have posted a video showing the problem in full effect.


2K have responded to the issue and their answer is, well, just don’t go in to the menus.

We are aware that in some cases during split-screen couch co-op play, players can experience lag while in heavy combat and one of the players goes into their ECHOdevice and tries to navigate the skill trees and menus. While we will continue to work to optimize the Borderlands 3 experience, we’d advise split-screen players to prep for combat ahead of big encounters, and not leave a teammate to fight solo mid firefight!”

The issue was not picked up in the few reviews that were available at launch as they were all on PC. According to Forbes the console versions suffer from frame rate issues even when not in split-screen with frame rates dropping to the low 20s in on PS4.

Although sales of Borderlands 3 on disc are less than half of those of Boderlands 2 it does seem to have done well digitally. “Fun Fact: On PC, the data is that the launch day peak concurrent players of Borderlands 3 is about *twice-as-high* as the all time peak concurrent players of Borderlands 2,” tweeted Randy Pitchford, “WOW! You guys are great!”

Remember, Borderlands 3 is an exclusive on the Epic Game Store and is not on Steam so anyone who suggests games aren’t selling on EGS is clearly nuts.

Digital Foundry have checked out the Performance Mode in the game which is available on both PS4 Pro and Xbox One X and should make the game run at 60fps. “Combat sees performance tumble into the 50s, punctuated by longer frame-time stutters that add further inconsistency into the experience,” note Digital Foundry in regards to the Xbox One version.

“The performance mode on PlayStation 4 Pro is correspondingly worse – perhaps owing to its weaker CPU,” thy add. “Again, there’s a 1080p60 target here, but the machine fails to deliver on anything outside of traversal. The frame-rate drops in the same areas as it does on Xbox One X, the difference being that the weaker hardware spec in the Pro sees the drops hit harder.”

We are currently working on our review of Borderlands 3 now that we’ve finally got a code.

Source: Forbes / IGN / Twitter / Digital Foundry

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