Anthem update 1.5.0 patch notes are here

 

Hello to the three people still playing Anthem! Just for you we have the patch notes for update 1.50 which brings back The Cataclysm, New Season of Skulls Freeplay events, and the usual bunch of tweaks and bug fixes.

Here are the full notes and don’t forget to

Check out our Anthem hub page.

New Features

  • The Cataclysm is back with updates for the Season of Skulls. The higher your score, the more seasonal currency you’ll be awarded to spend at the seasonal store.
  • New Season of Skulls Freeplay events. Successfully finish three of these events in one Freeplay session to spawn a boss encounter.
  • Learn more about Season of Skulls lore through a scavenger hunt and new data archives.
  • Mass Salvage is now available on all inventory management screens.
  • The Legendary drop rate and price of war chests has increased 250%
  • A Legendary-Only War Chest has been added to the Seasonal Store

Bug Fixes & Improvements

  • Fixed various crashes for stabilization.
  • Auto-loot now works for all high-rarity loot drops in a game session.
  • When flying into obstacles, javelins now automatically go into hover mode instead of crashing to the ground
  • General Cataclysm Changes/Fixes:
    • All challenges that awarded major crystals now reward 500 minor crystals instead.
    • Turrets will no longer respawn once destroyed in Sea of Takaro and Castle Kelrik.
    • Teleporters are now immediately re-usable after teleporting.
  • “Daily: Repair” no longer auto-completes when a player returns to Fort Tarsis.
  • Fixed an issue in which the Expedition Tracked menu could display incorrect difficulty level.
  • Updates to inscription tooltips for Combo Damage bonus clarify which javelin a bonus applies to. Colossus Combo damage bonus is now “Combo Blast Dmg”, Ranger is “Combo Imp Dmg”, Storm is “Combo Chains”, and Interceptor is “Combo Aura Eff”.
  • Fixed an issue where the Acid Status Effect would not increase damage taken from the “acid” damage type
  • Aim assist has been adjusted so that it doesn’t “pop” onto enemies as easily
  • Updated multiple weapon and gear piece descriptions to read “armor” instead of “suit health”.
  • The Badge of Devastation component no longer shares an icon with Emergency Power.
  • Gun Updates:
    • Assault Rifles
      • Defender/Elemental Rage/Pyrrhic Victory
        • Base Damage 16->24.1
      • Hammerhead/Ralner’s Blaze
        • Base Damage 24.1->34
    • The fire status effect applied by Ralner’s Blaze is now correctly affected by damage inscriptions.
    • Light Machine Guns
      • Relentless
        • Base Damage 18.9->26.4
      • Artinia’s Gambit
        • Base Damage 37.8->52.8
      • Havoc
        • Base Damage 14.8->22.5
      • Renewed Courage
        • Base Damage 23.7->35.9
      • Sledgehammer
        • Base Damage 28.5->43.1
      • Cycle of Pain
        • Base Damage 41.3->62.6
    • Marksman Rifles
      • Scout/Thunderbolt of Yvinia
        • Base Damage 36.5->39.7
      • Anvil
        • Base Damage 60.8->70.2
      • Soothing Touch
        • Base Damage 103.4->119
    • Autocannons
      • Torrent/Endless Siege
        • Base Damage 26.4->27.6
      • Cloudburst/Fist of Strahl
        • Base Damage 19.7->20.4
      • Mauler/The Last Stand
        • Base Damage 18.6->19.6
        • Fixed an issue that prevented Autocannon damage types from displaying as intended. The Anti-Armor damage type is now shown correctly.
    • SMG’s
      • Fulcrum/Unending Battle
        • Base Damage 8.9->12
      • Trajector/Retaliation of Garretus
        • Base Damage 14.3->26.3
      • Hailstorm
        • Base Damage 6.9->10.8
      • Vassa’s Surprise
        • Base Damage 15->21.6
    • Heavy Pistol
      • Barrage/Close Encounter
        • Base Damage 18.1->26.5
      • Resolution/Glorious Result
        • Base Damage 47.9->48.4
    • Shotgun
      • Scattershot/Papa Pump
        • Base Damage 16.6-20.8
      • Constrictor/Radiant Fortress
        • Base Damage 17.7->18.1
      • Vengeance/Rolling Carnage
        • Base Damage 12.9->24.1
    • Grenade Launcher
      • Fixed an issue that prevented Grenade Launcher damage types from displaying as intended; the Anti-Armor damage type is now shown correctly.
    • Sniper Rifle
      • Deadeye/Wyvern Blitz
        • Base Damage 240->246
        • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
      • Whirlwind/Siege Breaker
        • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Anti-Shield damage.
      • Devastator/Truth of Tarsis
        • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Anti-Armor damage.
    • Pulse Accelerator
      • Bad Omen
        • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
      • Rainmaker
        • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
    • Blade Slinger
      • Fixed an issue that prevented Blade Slinger damage types from working as intended; all now correctly display and function as Physical damage.
    • Volt Caster
      • Jarra’s Wrath
        • The Electric status effect applied by Jarra’s Wrath is now correctly affected by damage inscriptions.
  • Javelin Updates
    • Ranger Gear Updates:
      • Venom Darts/Tactical Onslaught
        • Now displays the correct number of status effect stacks
      • Inferno Grenade/Explosive Blaze
        • Status effect stacks increased to 100
      • Frost Grenade/Cold Blooded
        • Status effect stacks increased to 100
      • The Gambit
        • Masterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.
      • Ember’s Lance
        • Masterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.
      • Relentless Pursuit
        • Increased damage by 50%
      • Vanguard’s Rampart
        • Vanguard’s Rampart masterwork/legendary effect (as seen in the orange text on the item description) is no longer reapplied each time a player enters the bubble.
    • Colossus Gear Updates:
      • Firewall Mortar
        • Status effect stacks increased to 100
      • Rubidium Furnace
        • Status effect stacks increased to 100
        • Damage is now correctly affected by local gear damage inscriptions.
      • Venom Storm
        • Status effect stacks increased to 100
      • Lightning Coil/Vassa’s Arc
        • Status effect stacks increased to 100
        • Fixed an issue that prevented its damage type from working as intended. Now correctly displays and functions as Electric damage.
      • Shock Coil/Voltaic Dome
        • Fixed an issue that prevented its damage type from working as intended. Now correctly displays and functions as Electric damage.
      • Titan’s Hail
        • Masterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.
    • Storm Gear Updates:
      • Shock Burst/Seal of the Open Mind
        • Status effect stacks increased to 100
      • Icestorm/Winter’s Wrath
        • Status effect stacks increased to 100
      • Binary Star
        • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Fire damage.

Source: EA

Written by
News Editor, very inappropriate, probs fancies your dad.

2 Comments

  1. I started playing this a week or so ago and was enjoying it to an extent. Does it get boring/grindy because right now (early stages) it doesn’t really seem to deserve the massive hate it’s been receiving I’d say.

    • I think it’s enjoyable enough – it wasn’t particularly helped by the review code being broken as hell, and then it’s not really lived up to expectations after that.

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