Paladins update 2.10 now live, adds new Tiberius hero

Hi-Rez Studios and the Evil Mojo team have launched their latest update for popular hero shooter Paladins. Update 2.10 is the game’s first expansion of 2020 having previously been accessible via the Paladins public test server (PTS).

Dubbed “A Tigron’s Tale” today’s update ushers in a number of fixes while also introducing a new playable hero: Tiberus. He’s a damage class weapons master who is highly mobile and wields a pair of chakrams that can ricochet off walls.

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Here are 2.10 general fixes – for all hero fixes and balances see the full patch notes for more details. Paladins is now available for free on PlayStation 4, Xbox One, PC, and Nintendo Switch.

General Bug Fixes

  • [Live] Fixed an issue where Ranked bans would disappear from the UI if Players opened and closed the Settings menu in the Match Lobby.
  • [Live] Fixed an issue where there was a non-functional callout to turn on Auto-Purchase Items on Gamepad when in the Item Shop in-game.
  • [Live] Fixed an issue where the Notifications icon displayed while using a Gamepad despite not being able to navigate to its location with the Gamepad.
  • Fixed an issue where the Interstellar Crisis spray had a white box surrounding it.
    Attempted to address the issue where Players could get stuck with the VGS Default View menu stuck on their screen during a match.

    • If this still occurs for you, please let us know so we can continue to work on this issue.
  • Fixed an issue where 3D Sprays from the Community Battle Pass would not display in the Battle Pass Menu, Accessories screen, or in match.
  • Fixed an issue where the VFX circle surrounding the payload denoting its push radius was too small.
  • Updated the list of Former Champions’ names in the Credits.
  • Fixed an issue where leaving a Default Loadout screen without making any changes to the
  • Loadout would complete the “Make a Loadout” quest.
  • Fixed an issue where the UI denoting the “Make a Loadout” quest path was red instead of blue.
  • Fixed an issue where the “Make a Loadout” quest tab would not display the quest rewards.
  • Fixed an issue where Mastery Rewards were displaying as purchasable even if you did not meet Mastery Level requirements for that Champion.
  • Added “Summon Mount” to list of customizable Bindings in the Settings menu, defaulting to Left Shift.
  • Fixed an issue where certain messages in the Battle Pass screen referred to the previous Battle Pass instead of the current Battle Pass.
  • Fixed an issue where the skin icons in the Battle Pass were not framed properly.
  • Fixed an issue with the “Play # Siege Match(es)” challenges not progressing properly.
  • Fixed an issue with the “Play # matches as Lian” challenges not progressing properly.
  • Fixed an issue where the “Heal for 200,000 as Skye” challenge was progressing at a rate of 1 per match instead of the correct rate.
  • Fixed an issue where the Free Track of the Battle Pass only had 425 Crystals available. It now correctly has 450 Crystals.
  • Fixed an issue where the VGS menu could get stuck on a Player’s screen at the start of a game.
  • Fixed an issue where the center of the VGS wheel using the Default setting would be highlighted in some cases.
  • Fixed an issue where the Responses section of the Chatter submenu of VGS was in the incorrect location on Gamepad.
  • Fixed an issue where the “Cancel That” message in the VGS menu still displayed as if “No” was merged in its VGS command on Keyboard and Gamepad.
  • Fixed an issue where “Help!/Need Healing!” and “Ultimate Status” messages were truncated when using the Default or Radial VGS Input Types.
  • Fixed an issue where Top Play did not display 1P visuals for the Players viewing the Top Play.
  • Fixed an issue where the Title unlock messaging was not displaying on the Battle Pass Challenges page.
  • Fixed an issue where the Rewards section of the Challenges screen did not display a Reward message.
  • [Live] Fixed an issue where a Player’s Sort preference on the Champions menu did not persist between matches or after closing and reopening the client.
  • [Live] Fixed an issue where the Ability Description screen in match did not display properly on some resolutions and aspect ratios.
  • [Live] Fixed an issue where some 3D sprays played at Map Origin rather than above or next to the Player as intended.
  • [Live] Fixed an issue where the Player would lose focus in match and would not be able to progress through the Talent Select UI properly if their Settings menu was open when the Match Lobby transitioned to the Loading Screen.
  • Fixed an issue where opening one of the Default Loadouts in the Edit Loadout menu and not actually editing any values or cards in the Loadout could get the Player into a state where that Loadout would be unselectable for the rest of the game session. This issue could occur while editing said Loadouts in the Shooting Range or in the Champions menu.
  • Fixed an issue with the chat message that displayed when using the “Objective” VGS command being different depending on whether Keyboard and Mouse or Gamepad used that command.
  • Removed the temporary “Misc/Content” section from the Text VGS Input Type on Keyboard and Mouse and Gamepad. All items in that section of the VGS are still accessible and usable from the Cosmetic Wheel.
  • Fixed an issue where purchasing the Battle Pass, or levels in the Battle Pass, would play the previous Battle Pass’ music.
  • Fixed an issue where the titles listed on the Battle Pass Challenge screen were incorrect.
  • Updated copyright date on the Loading Splash to display the year 2020.
  • Updated the Credits page! Added more Former Champions and filled out other sections to include more people who have helped make Paladins what it is today 🙂
  • Fixed an issue where the Notifications window could get stuck and would be unable to be closed in the End-of-Match Lobby if the Player left the VGS window open until the end of Top Play.
  • Fixed an issue where the Battle Pass Level-Up window could get stuck and would be unable to be closed in the End-of-Match Lobby if the Player left the VGS window open until the end of Top Play.
  • Fixed an issue where Whispers sent to another Player while both were in match would not display for either Player.
  • Fixed an issue where a Player attempting to back out to the Main Menu from the Play – Custom screen would cause their client to freeze.
  • Fixed an issue where the Season Pass was not granting owners all Tiberius items that it should have.
  • Fixed further issues where Players could get locked in menus after a match when having VGS open at the end of the Top Play.
  • Fixed an issue where the “Yes” VGS line played no audio when using Keyboard.
  • Fixed an issue where the “Completed” VGS line played audio for “Chase the Enemy” on Keyboard and Gamepad.
  • Fixed an issue where the “Wait” VGS line played audio for “On my way” on Gamepad and “You’re welcome” on Keyboard.
  • Fixed an issue where the Tactics submenu option was only hoverable on a delay using the Radial VGS input type on Gamepad.
  • Fixed an issue where the deselect delay was not applying to submenus of the VGS Wheel when using the Radial VGS input type on Gamepad.
  • Fixed an issue where the text of a hovered item on the VGS Wheel was difficult to see when using the Radial VGS input type.
  • Added a callout on the Radial VGS input type to better clarify what button allows you to select an item on the VGS Wheel on Gamepad.
  • Fixed an issue where the Battle Passport was not purchasable.

All Other Bug Fixes

  • [Live][Audio] Fixed an issue where music would not play during the Street Style roaming emotes for Skye, Ying, Maeve, and Ash.
  • [Live][Avatars] Fixed an issue where Players could not equip the Unrelenting Avatar.
  • [Live][Avatars] Fixed an issue where the art for the Unrelenting Avatar displayed incorrectly.
  • [Live][Khan] Fixed an issue where if you did not take damage from being thrown by Khan’s Ultimate and then you walked into a wall, you would take the damage and be knocked back as if you were thrown into that wall.
  • [Live][Moji] Fixed an issue where if Moji used her Ultimate on a CC Immune enemy, they would be Damage Immune for 4 seconds.
  • [Announcer] Fixed various issues with the First Mate Announcer Pack.
  • [Avatars] Fixed issues with Time Warp Avatars’ descriptions.
  • [Battle Pass] Fixed some items on the Battle Pass track showing incorrect Crystal or Gold prices next to the Purchase button.
  • [Battle Pass] Fixed various Challenges that were not updating.
  • [Battle Pass] Changed some Challenges’ functionality slightly to make them completable.
  • [Battle Pass] Fixed various text issues with Challenges and updated others to reflect changes in functionality.
  • [Battle Pass] Cleaned up various UI items on the Battle Pass menu.
  • [Battle Pass] Fixed an issue where the 5% Personal Booster item had the wrong naming convention.
  • [Battle Pass] Fixed an issue where Players would get pop-up acquisitions for skins in addition to the full screen pop-up when unlocking those skins in the Battle Pass.
  • [Battle Pass] Added missing item “Battle Pass Team Booster x10” to the Free Track of the Battle Pass at Level 4.
  • [Battle Pass] Fixed an issue where acquisitions in the Activity Center for items on the Paid Battle Pass Track were displaying as doubled (Players would still get the correct amounts).
  • [Battle Pass] Fixed an issue where highlighting an item in the first tier of the Battle Pass with a Gamepad would display the wrong item.
  • [Champions] Fixed various issues with several Champion Ability descriptions, and updated other descriptions for clarity.
  • [Champions] Fixed an issue where a Champion’s Emotes could play in other tabs of the Champions menu.
  • [Chests] Fixed an issue where obtaining Omega Zhin from the Robotic Chest did not show him as Owned in the Chest UI.
  • [Customs] Fixed an issue where the text “SettingSpectators” was visible on the Custom Lobby scene.
  • [EOML] Fixed an issue where attempting to access settings in the End-of-Match Lobby would not show all Settings screens.
  • [KOTH] Fixed an issue where Capture Point marker diamond would not accurately display location of Capture Point within 15m when you were at a different elevation than the Capture Point.
  • [KOTH] Fixed an issue where Players would have Damage Immunity in Spawn Areas on Trade District and Snowfall Junction KOTH.
  • [Main Menu] Fixed an issue where the Champion Models on the main menu would occasionally display their animations weirdly and “pop” on screen.
  • [Profile] Fixed an issue where equipping a Title did not display on a Player’s Mini-Profile until they also equipped an Avatar.
  • [Profile] Fixed an issue where Mounts were too close to the camera in the Accessories menu.
  • [Profile] Fixed an issue where the backgrounds of the Mounts and the Death Stamps screens in the Accessories menu were displaying incorrectly.
  • [Profile] Fixed an issue where, while on the Mounts tab of the Accessories menu, a Player could use the Left Arrow on screen and cause the Mount to stay on screen in some scenarios.
  • [Settings] Fixed an issue where Gyro settings would display on platforms that did not have Gyro capabilities when Gamepad was the Input Type.
  • [Social] Fixed an issue where the percentage for Party Boost had too many decimal points visible.
  • [Sprays] Fixed an issue where the Jolly Roger Spray used the Dead Man’s Crest model.
  • [UI] Fixed various issues with UI display in 16:10 Aspect Ratio.
  • [UI] Updated UI on Quests and Social screens.
  • [UI] Updated text alignment on various buttons in the Champions menu.
  • [UI] Updated the scroll bar for scrolling through skins, etc in the Champions menu.
  • [UI] Updated the icon that displays when you have Friend Requests.
  • [UI] Fixed an issue where players could not equip cosmetics in the Champions screen without owning the Champion.
  • [UI] Updated the icons on tabs in the End-of-Match Lobby.
  • [UI] Fixed an issue on Cosmetics tabs of the Champions menu where the rarity color banner would not display sometimes on items when scrolling.
  • [UI] Fixed an issue where some unobtainable items were displaying without lock icons in the Champions screen.

Source: Paladins

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Written by
Senior Editor bursting with lukewarm takes and useless gaming trivia. May as well surgically attach my DualShock at this point.