Ubisoft discuss Brexit in an interview that takes place from within Watch Dogs Legion – TheSixthAxis

Ubisoft discuss Brexit in an interview that takes place from within Watch Dogs Legion

Ubisoft have teamed up with BBC News and BBC Click to discuss why the forthcoming Watch Dogs Legion uses Brexit as part of the story. Rather than sit in a studio Ubisoft have digitised reporter Marc Cieslak and the game’s creative director, Clint Hocking, and put them both in to the game.

The interview takes place in a fictional version of London’s Piccadilly Circus and discusses Brexit, drones, and a few other things.

You can read more about Watch Dogs Legion and the effect of Brexit in the game in our hands on preview. 

The game was delayed after the savage reception Ghost Recon Breakpoint received, Ubisoft decided to take a step back and delay Watch Dogs along with Rainbow Six Quarantine and Gods And Monsters.

Yves Guillemot, Co-Founder and Chief Executive Officer of Ubisoft released the following statement:

For Ghost Recon Breakpoint, while the game’s quality appeared on track – based on E3, Gamescom, previews and our latest internal playtests –, critical reception and sales during the game’s first weeks were very disappointing. As we have done with past titles, we will continue to support the game and listen to the community in order to deliver the necessary improvements.

At this stage, we have identified three main reasons behind this underperformance:

  • First, it is harder to generate interest for a sequel to a Live multiplayer game, when prior iterations benefited from years of optimization. Consequently, we need to make sure there is more time between each iteration of Live games.
  • Second, our strategy of introducing gameplay innovations in our games has had a very positive impact on our brands. However, to win over players, these innovations need to be perfectly implemented in order to offer an optimal experience. This has not yet been sufficiently the case with Ghost Recon Breakpoint. While the change of formula has been very well received by some players, with an average daily playtime per player of over three hours, it also has been strongly rejected by a significant portion of the community.
  • Finally, Ghost Recon Breakpoint did not come in with enough differentiation factors, which prevented the game’s intrinsic qualities from standing out.

We are tackling these issues head-on and already are implementing significant changes to our production processes. We are confident in our capacity to adapt and evolve, as we have done successfully many times in the past.

In this overall context, we have decided to postpone the releases of Gods & Monsters, Rainbow Six Quarantine and Watch_Dogs Legion until 2020-21. While each of these games already has a strong identity and high potential, we want our teams to have more development time to ensure that their respective innovations are perfectly implemented so as to deliver optimal experiences for players.

However, the upside is that all three games have now been confirmed for release on PlayStation 5 and Xbox Series X.

Source: Twitter

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News Editor, very inappropriate, probs fancies your dad.


  1. I haven’t bought many Ubisoft games as of recent, mostly due to the releases that start with a base game but end with 20 other different versions, and also due to the repetitive nature when it comes to collectables or side missions. However, this I am quite excited for! The main reason? It’s based in a UK city, albeit one I may not know so well, but it’s still more relatable to me than any other game with cities based in the US or from the East. The fact it’ll have Brexit controversy attached to makes it even more appealing!

    I rarely buy games on their release unless it’s something like GTA, but this is becoming a strong contender for me to part with my cash on release day.

    • From what I’ve played, it’s pretty strong. Love the London setting and I’ve always been a fan of WD’s stealth gameplay. Being able to recruit any NPC is a great idea though Legion will need to make this just as fun even after the umpteenth time.

      Glad that Ubi pushed the release on this though. Felt like too many of their big bloated games were overlapping.

      • Being able to recruit any character is also another draw for me, though I have a sneaky suspicion it will become quite repetitive, most likely having to replay the same missions after the initial 20 in order to recruit the characters.

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