The Division 2 Skill Power and Recalibration changes coming soon

With The Division 2 approaching its first anniversary, the team at Massive have outlined some major changes coming to the loot shooter sequel.

In the latest “State of the Game” community broadcast, key developers addressed two systems that will be getting an overhaul once The Division 2 Episode 3 rolls out later this year.


First up, we have the Recalibration system. This advanced crafting feature lets Agents transfer perk-like Talents from one piece of loot to another. However, with players unlocking new items all the time, this is often overlooked and isn’t exactly smoothly implemented. Instead of moving Talents between individual pieces of gear, you will soon be able to extract them and bank in a library, ready to use whenever you wish.

Skills are also getting a bit of work done to them. In order to equip your gadgets with certain mods to power them up, you need to keep track of your Skill Power stat. In future, this will be swapped for a “Skill Tier” system that will display the effectiveness of your Skills more easily. Here’s a full breakdown of what to expect:


  • Currently, recalibration requires players to keep a stash of gear pieces to potentially recalibrate other gear in the future.
  • The overhaul aims to make the process more intuitive and fun, while still allowing players to customize items.
  • When players find gear with a high roll, they will be able extract it and save it in a Recalibration Library to apply to other gear later – essentially “learning” it.
  • The new gear system will let players recalibrate Talents, stats, core stats, and mod slots.
  • The new direction with brand-set bonuses, in addition to the attribute rolls, is that the brand sets match a profile that is either offensive, defensive, utility, or skill-based, with a few hybrid exceptions.
  • The Recalibration Library will display stored Talents and attributes by weapon or gear type, letting players quickly find improvements for specific items.
  • The library will also let players know when gear in their inventory has a better attribute than what they’ve stored. This gives players a chance to extract the new attribute (destroying the original gear in the process) and apply it repeatedly to any future gear of the same type.
  • The developers are still deciding whether to limit the Recalibration Library to a per-character basis, or to make it account-wide.
  • Finding all the “god rolls” to max out each gear item will add a new collection metagame aspect to recalibration.


  • Skill Tier will replace Skill Power, and Skills scale directly with it.
  • Skill Tier is available only as a core attribute on gear, and will improve Skills directly.
  • There are six Skill Tiers; each item with the Skill Tier core attribute will add one tier to your Agent. Players who wear six pieces of gear with Skill Tier will attain max Skill Tier.
  • Each Skill Tier will boost Skill stats and abilities, and each Skill has a different setup for how it scales with higher Skill Tiers.
  • Deployed Skills will display their Tiers, giving players a clearer understanding of what they can do.
  • Skill mods will still be available, and will work similarly to weapon mods, adding percentage modifiers to Skills.
  • Using certain Exotic or gear-set Talents, players can temporarily enter an Overcharge state, which ramps up Skill stats to super-powerful levels.

Earlier this month the developer also confirmed changes to the game’s loot system.

Aligning with the current philosophy of streamlining (or at least better explaining) some of The Division 2’s more complex features, you’ll be able to check loot stats at a glance instead of needing to dive into a menu and pore over individual stats. According Massive, their “budget” system for rolling stats on gear is also being retired so expect some hefty god tier weapons to drop while exploring D.C in future.

Source: Ubisoft

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