Tekken 7 update 3.20 adds replays with tips, patch notes here

Bandai Namco has released update 3.20 for Tekken 7 on PS4, Xbox One, and PC bringing a new feature to the game. That feature is My Replay and Tips where players can few replays of their past matches. That’s not all as during these replays suggestions on how to play better are also given, so you can improve your game. As always with updates, there have also been balance changes for certain characters, with a ton for Leroy, and you can check them out in the note below.

Heads up that the notes don’t all name the moves they impact but you can get more details from the factsheet.

Tekken 7 update 3.20 patch notes

New feature “MY REPLAY & TIPS”

  • In ”MY REPLAY & TIPS”, a player can view replays of their own matches.
  • Suggestions for improvement are displayed along with the replay.

Adjustments to frame data information for certain moves were made.

  • Corrected the unintentional display of data in specific circumstances for certain moves.

Yoshimitsu

  • Kincho – Increased the range of the attack.

Leo

  • Fixed an issue in which the second half of the move had crouch status.

Shaheen

  • Fixed an issue in which Stealth Step could be cancelled with inputs other than left down.

Josie

  • Reduced the strength of the pushback, and made the move easier to land for certain moves.

Lei

  • (By enemy’s feet) during Play Dead ・Fixed an issue in which you could put the opponent into spin multiple times when hitting them in midair.

Anna

  • Reduced the strength of the pushback, and made the certain move easier to land.

Ganryu

  • During Tachiai – Reduced the strength of the pushback, and made the opponent’s attack easier to parry

Leroy

  • During Dragon Rage and after Twin Dragon Gate succeeds – Fixed an issue in which the timing the move could be performed was faster than other moves by 1 frame.
  • ・Changed the damage from 25 to 21.
  • Changed the damage from 14 to 12.
  • Increased the distance between the character and the opponent when the move hits the opponent while they’re down.
  • Changed the damage from 17 to 11.
  • Changed the frame advantage when blocked from -11 frames to -13 frames.
  • Changed the frame advantage upon hit from ±0 frames to -2 frames.
  • Changed the damage from 20 to 17.
  • Changed the frame advantage when blocked from -9 frames to -10 frames
  • Decreased the distance between the character and the opponent when the move is blocked. Changed the damage from 23 to 21.
  • Changed the frame advantage when blocked from -3 frames to -8 frames.
  • Changed the opponent’s behavior when hit in midair.
  • Changed the damage from 20 to 15
  • 1st hit
    ・Decreased the distance between the character and the opponent when the move is blocked.
    ・Fixed an issue in which it was not possible to perform Geese’s mid Atemi throw.
  • 2nd hit
    ・Fixed an issue in which the 3rd hit could be blocked when countering.
    ・Fixed an issue in which it was not possible to perform Geese’s mid Atemi throw.
  • 3rd hit
    ・Changed the opponent’s behavior

Source: Bandai Namco

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From the heady days of the Mega Drive up until the modern day gaming has been my main hobby. I'll give almost any game a go.