Splinter Cell’s Sam Fisher will be part of Ghost Recon Breakpoint’s Deep State story

Ubisoft loves teasing Splinter Cell whenever it can and it is not stopping. The most recent way it is doing it is by teasing Sam Fisher for the next story expansion of Ghost Recon: Breakpoint which is Deep State. The Splinter Cell star is the main character in the new trailer for Deep State which rips into Ghost Recon Breakpoint’s original style. This also is not the first time Sam Fisher has appeared in the Ghost Recon franchise. He was also in Wildlands as part of an expansion.

There is not much information about Deep State outside of Sam Fisher being apart of it but Ubisoft has stated more information will be released soon. Ubisoft is updating Ghost Recon Breakpoint to version 2.0 on March 24th. This update will add a new Ghost Experience mode giving players three options of Regular, Immersive, and Custom. Regular will not change anything and keep things as they are including tiered loot and gear levels. Immersive gets rid of all that and adds additional tactical options, while Custom lets you mix it up.

The next title update will also include updates on many of the frequent requests we have seen from the community, including:

  • Camera Placement: Choose whether the camera will dynamically adapt its distance depending on the situation: staying close, or moving further from the character.
    • Dynamic: Camera dynamically shifts between close during combat and far out of combat. This is how the camera currently works in the game.
    • Close: Camera stays close to the player character.
    • Far: Camera stays far from the player character.
  • Increased Weapon Parts: Players will get more low-quality weapon parts for dismantling.
  • Better Weapon/Gear Sorting Options:
    • Favorite System: When hovering over an item, in the loadout or in the shop, players can mark an item as a favorite. Once it is a favorite, it cannot be dismantled or sold until deselected.
    • Optimize Gear: A new button appears in the loadout only when Gear Level is activated. When pressed, the player will instantly equip all the best gear present in their inventory. This applies only to gear, not weapons.
    • Weapons/Gear Sorting: New sorting options added for better usability.
  • Sell All: Players can now sell all non-favorite and non-equipped items.
  • Dismantle All: When in a weapon or gear selection page, players can choose to dismantle all non-favorited and non-equipped items in this category.
  • Option to Quick-Equip New Gear/Weapons: When looting an item, players can now equip it immediately by holding a button input as shown in the loot notification window.
  • Walker & Hill Figures: The figures will be re-introduced in the game with the release of TU 2.0.0.
  • Base Jump:
    • Created new platforms to BASE jump from in key areas.
    • Updated systems in-game which create a more permissive BASE jump experience.
    • Reduced the auto-deploy distance to allow for more time BASE-jumping before deploying the parachute.
  • Vehicles: Improvements have been made to helicopter immersion, bike animations, and general handling debugging.
  • Respawn System Improvements:
    • Added new respawn points to relevant/highly traversed areas of the map.
    • Players will no longer respawn to the closest point geographically. Instead, they will respawn to the latest location they went through before dying to avoid spawning in a location they have not visited before.
  • Gunsmith Updates:
    • Most assault rifles will now be able to equip short barrel options (some ASR models have been omitted as their real-life counterparts do not have short barrel options).
    • TA31H added to 27 weapons with emphasis on Assault Rifles.

Source: YouTube

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From the heady days of the Mega Drive up until the modern day gaming has been my main hobby. I'll give almost any game a go.

1 Comment

  1. “Sell all”, oh sweet Jesus that is music to my ears. The tier level loot has been okay, but the option to play it through in a Wildlands style is most welcome

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