The final major update for Super Mario Maker 2 is out tomorrow, Wednesday 22nd April, and Nintendo are making sure that the game is going out with a mighty bang. Answering the calls of many fans, there’s tons of new power-ups and costumes, there’s the addition of the Kooplaling bosses, and a World Maker mode to string levels together with an overworld.
It’s hard to understate just how big an update this is. World Maker effectively lets you create full on Mario games of your own. The world maps can be customised and themed, they can feature warp pipes and optional levels or mini-games, and you can combine eight worlds with up to forty courses, all of which can then be shared with others.
Helping to add to the variety here is the addition of the Koopalings, Bowser’s seven troublemaking henchmen who are staple bosses throughout the Mario series. Each has got their own attack moves and style, offering different challenges to overcome. There’s also a new cursed key item that spawns Phanto to chase you, and wind-up Mechakoopas.
And then we come to the myriad new power-ups and course items. The SMB2 mushroom transforms Mario and friends into their Super Mario Bros. 2 forms, changing their behaviours to those from SMB2. That means Mario can run pick up and throw enemies, as they could in that game. There’s also the Frog Suit from Super Mario Bros. 3, letting Mario swim more easily and run across water, there’s the Power Balloon from Super Mario World, the Super Acorn from New Super Mario Bros. U and the Boomerang Flower from Super Mario 3D World. Additionally, there’s five Box wearables, like the Cannon Box and Propeller Box.
In other words, Nintendo have decided to throw everything they have at Super Mario Maker 2, giving users a ton of features and new elements that they might otherwise have been kept back for a sequel. Thankfully you won’t have to wait, and the update is completely free. Huzzah!
Going back to our Super Mario Maker 2 review from last year, I wrote:
Super Mario Maker 2 is all that the original was and more. The Story Mode feels like a proper campaign, demoing all of the old and new feature and barmy possibilities found in the intuitive level creator. It’s a shame that it features some typical Nintendo online stumbles, but it shouldn’t be long before that’s forgotten in the face of the boundless creativity of the Super Mario Maker community.
Source: press release