The latest trailer for Everspace 2 is very atmospheric. That is to say, it’s set in the atmospheres of planets, with the game taking its space-based dogfighting a little bit closer to the stellar bodies that dot the never-ending void.
Beyond that, they also announced that the game will be getting a closed alpha, starting on 15th June via Steam.
The game follows on from the roguelite original by ditching this key gameplay format for bespoke missions. It’s a big shift that allows for more consequence to be seeded into a more meaningful story that runs through the game.
Miguel played the game at PAX, explaining it like this:
“The most interesting part of this genre shift is that there’s actually a strong narrative reasoning behind it. The original game saw you piloting a different pilot clone on each run through the roguelike world, making new discoveries, enemies, and fatal mistakes in each of these artificial lives. Everspace 2 sees you controlling the pilot that these clones were modelled after, with no second chances through duplicated lives. OK, so you do have autosaves as a safety net, but instead of living through repeated slices of roguelike adventure, you’re tasked with tackling the full breadth of the world as you uncover the mystery of your origins, and live with the consequences of your clones’ actions.”
He also said:
“Everspace 2 is a toybox of space-cruising fun, and a natural progression from the first game. Rather than expanding on the original’s direction by simply crafting a familiar roguelike experience with new content or loot, the team at ROCKFISH Games has expanded the world of Everspace in so many more ways with a massive, addictive and incredibly promising new open-world adventure that is sure to take the world by storm when it hits early access in December of this year.”
Catch his full preview here.
