Sucker Punch and Sony have released the launch trailer for the upcoming open world samurai inspired game Ghost of Tsushima, which is set to launch on July 17th for PS4. In this trailer we see moments where main character Jin Sakai fights against the Mongol forces both face on as a Samurai and stealthily as the Ghost. There are also moments which show the different environments of the world of Tsushima from forests to snowy areas. Watch the trailer below.
Recently Sucker Punch revealed that it had got the blessing from Kurosawa’s estate to use his directorial style as a filter in the Ghost of Tsushima. Recently, we learned a few things about Ghost of Tsushima:
- Protagonist Jin Sakai wields an heirloom katana and won’t be able to use other melee weapons such as axes or spears. This blade will stay with you throughout the entire game and can be customised and upgraded. As players progress his arsenal will expand with tools such as the kunai and smoke bombs.
- Jin can play his flute any time while exploring the open world.
- Unlike inFamous, Ghost of Tsushima won’t feature a karma or moral system. The spectrum between Ghost and honourable samurai is there to encourage experimentation in different playstyles as opposed to being a system that influences Jin’s story.
- Ghost of Tsushima has a full day/night cycle as well as dynamic weather. Sometimes this will change for special cinematic moments in the game’s story.
- There will be three difficulty settings – easy, normal, and hard. Enemies will be more aggressive as your ratchet up the difficulty though their health never increases, emphasising the killing power of Jin’s katana.
- Based on the State of Play footage, some viewers surmised that Ghost of Tsushima’s combat is fairly easy. Sucker Punch stresses that these encounters are heavily skill based and the footage captured was representative of how someone might approach these battles having mastered the game’s mechanics.
- Jin has access to both a halfbow and longbow.
- Jin can visit towns, complete side missions, and form alliances with NPCs. These stories are optional though there are rewards for those who wander from the critical path to explore Tsushima.
- Ghost of Tsushima is longer than any of Sucker Punch’s previous games. According to the developer, testers could spend an entire week playing without completing the main story.
The review embargo will lift tomorrow, July 14th, for Ghost of Tsushima and you get our final verdict then.