Sea of Thieves has passed a major landmark, Microsoft announced today, with over 15 million players having now ventured into the open seas of Rare’s swarthy rapscallion sim. It comes just half a year after they passed 10 million players.
Not only that, but June was the biggest month so far for the game, with over 3.3 million players dipping into the game, the player count handily boosted by Microsoft releasing the game onto Steam. Over 1 million copies of the game have been sold via Steam.
Doing the maths, it’s clear that there’s some rather healthy engagement from a fanbase with or without Valve’s storefront, but Microsoft’s decision to bring their games to a storefront that’s not wholly owned by themselves is clearly paying off and given the game’s community a big boost.
Sea of Thieves launched back in March 2018 to slightly bemused fanfare. After years of build up, critics and players alike were a touch confused over what you could do in the game outside of attacking other players and taking on treasure hunting fetch quests. Still, there was an undoubted allure to it, despite the lack of content.
I wrote in our Sea of Thieves review:
“Sea of Thieves defies modern gaming conventions in brilliant and refreshing fashion, creating a fairly unique sandbox where you and your crew need to find your own fun. It might be in real need of more variety to the quests and activities, but Sea of Thieves’ curious charms are like a siren’s song that keep drawing me back for more piratical adventures on the high seas.”
Thankfully, Rare were quick to realise their failings and started to develop new content for the game. This came in the form of in-game events, new sea monsters, a PvP mode, and some narrative adventures to follow. Most recently, you’ve been able to become an Emissary and get a pet cat. All of this adds up to an experience that is much better fleshed out than it was at launch.