The Dreams VR v2.15 / 2.16 update is out now, patch notes here!

The highly anticipated PlayStation VR update to Dreams is now ready for you to download and includes showcases for the VR mode, new ‘how to’ videos, and other improvements.

We’ve got an exclusive interview with David Smith, Co-Founder of Media Molecule and Technical Director of Dreams VR which you may like to read.

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Here are the patch notes!

What’s New

  • Inside The Box – A showcase for Dreams VR, with examples and inspirations to kick-start community creations, such as games, kits and more. Note that while this content can be played with any of our control methods, the wireless controller with motion sensor function is optimal. Can also be played without a VR headset.
    • Box Maze – Use the power of grabbing to help the cube bots find their way through the maze.

    • Box Blaster – Put your sharp-shooting and speed-running skills to the test in this futuristic blaster.

    • Box Escape – Jump, dive and resize your way outside the box.

  • All Aboard VR – An introduction to VR in Dreams, highlighting the different settings and controls used to play in VR.
  • VR How Tos – Four new How To videos, featuring tips for creating VR experiences and exploring the new gadgets you’ll find in Edit Mode.
    • 10 Top Tips: Creating VR Dreams – 10 great best-practices tips to think about when designing VR experiences in Dreams.
    • How To… Use the Head/Camera Tracker – Learn how to use the new Head/Camera Tracker, a brand new gadget which, in combination with the Look Cursor Sensor, allows you to track a player’s head movements to get even more out of your logic.
    • How To… Use the Hand/Imp Tracker – Learn how to use the new Hand/Imp Tracker, which lets you keep track of the location of your player’s imp, what it’s pointing at and what it grabs. You can even replace the imp with something else!
    • How To… Create 3D Audio in VR – Learn how to use 3D sound within VR, to make your games feel even more immersive, when playing with headphones plugged into the VR headset.
  • Head/Camera Tracker – A gadget that makes it easy to track, and attach objects to, the game camera.
  • Hand/Imp Tracker – A gadget that makes it easy to track, and attach objects to, the imp.
  • Look Cursor Sensor – A sensor gadget that detects where a player is looking, with associated tweaks on supporting gadgets.
  • Dreamiverse Screen Size – Control how large Dreamiverse screens appear when in VR.
  • Allow Low Frame Rate in VR – Control what happens when frame rate drops below our performance standards.
  • VR Filtering Options – Specify whether you want to see VR content in the Dreamiverse.
  • Flip Menu Buttons – If using the left-handed setting and swapping often between motion controllers and wireless controller, turning this on keeps the ordering of buttons in the create menus consistent.
  • Comfort Mode – For VR users. When enabled, camera motion is reduced or removed.
  • VR Experience Ratings – Allows players to rate the level of VR experience for which they feel creations are suitable. This rating will appear on a creation’s thumbnail in search.
    • 1 – For those new to VR
    • 2 – For those with some experience of VR
    • 3 – For those experienced in VR
  • VR Compatibility Labels – Allows creators to specify the suitability of creations for VR.
    • Non-VR: Only enterable in non-VR; not visible to VR players with default filters.
    • Not Sure: Enterable in non-VR or VR, but will issue a warning for VR players upon entry; not visible to VR players with default filters.
    • VR Compatible: Enterable in VR or non-VR.
    • VR Only: Only enterable in VR; not visible to non-VR players with default filters.
  • Imp Beam – Allows player to interact with objects from a distance in VR.
  • Reel – Once you’ve grabbed onto something with your imp beam, you can use Reel to easily move it toward or away from you.
  • Camera Change – VR only: Right stick moves the camera up and down, rather than rotating it. Useful for VR players to preserve the horizon line for orientation.

Other Improvements

  • Grab Sensor – New tweak for existing gadget: Set Grab Point. Used along with Follow Grabbed Item on the Hand/Imp Tracker, this means you can specify exactly where an item is grabbed.
  • Imps – No longer transparent when cover pages are used as background.
  • Paintings – New tweak for paintings: Stretch. Stretches flecks in the direction they are pointing.
  • Ambisonic Panning – New tweak for channel gadgets: Audio will sound like it’s above/below and in front/behind the player (headphones must be plugged into VR headset).
  • Blank Puppets – New tweak for puppets: Camera follows the puppet when sliding down a surface.
  • Updates to Zip – Zip allows users to zoom in to objects in edit mode. In VR it can be used multiple times on the same object to get progressively closer to it. It can also be used on open space to teleport forwards by a fixed amount.
  • Directional Button Controls – These controls are disabled when in VR.
  • Menu (Wireless Controller) – In VR, instead of the menu opening at the top of the screen, it opens in front of the player. It can be dragged up and down to a position where they find it most comfortable. Some elements of the UI, such as the contextual buttons on the right hand side, or the mode icon/thermometer on the left, are now docked onto panels to the left/right of the player, which can also be dragged in/out.
  • Various other additions, fixes and improvements to support VR in Dreams.

Source: indreams.me

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Written by
News Editor, very inappropriate, probs fancies your dad.

3 Comments

  1. Well, it’s a surprisingly tiny update. About 750Mb or so.

    There’s few issues with the comfort settings. You can’t turn them all off to start with. It makes you play through a little tutorial with them all on first. Teleporting, snap turning, blinders. The whole lot. Which was not an pleasant experience. They help some people, but have the opposite effect on others. When you’re eventually allowed access to the settings, it even says on one of them that it may have the opposite effect. So why not allow us to turn them off to start with??

    And even after all that, you still have snap turning inflicted on you at times. Even in your little home space, no smooth turning on the camera.

    The thing they’ve made to show it all off is very impressive though. 3 little games and an enormous breakfast. And some of the things people have already made work well.

    Unfortunately, the promise of everything being playable in VR wasn’t quite true. Anything published before the VR update is set to non-VR which only lets you use it in cinema mode. I guess you can wait for that to be updated, or do it yourself (since that’s one of the main things with Dreams, stealing everyone elses stuff and doing things with it).

    • Ah. I see what Sony’s clarification was trying to say now, so I’ve updated that previous post. My mistake.

  2. I spent a couple of hours with it yesterday. Great potential but it will take a while for creators to figure out what works best in VR in terms of scaling etc. Only a handful of my creations can be viewed in VR so far but with a little tinkering i should be able to get a few more up and running.

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