It’s no surprise that in a competitive online shooter such as Rogue Company you’re going to get your fair share of quitters spoiling the fun for everyone.
When your team is on tilt and losing consecutive rounds in a game of Demolition, there’s the temptation there to drop out and leap back into the matchmaking queue rather than wait to have your ass handed to you.
Early quitters are a big problem in Rogue Company and, alongside those players who go AFK (away from keyboard), they can ruin an otherwise fun and intuitive multiplayer shooter. With a four versus four structure, losing a teammate due to them rage quitting or going inactive can heavily tip the scales in favour of the larger sized squad.
Right now, in the game’s current closed beta state, such behaviour will not warrant any penalties or punishments. However, if you leave a match early then try to log back into Rogue Company, the game will at least automatically connect you to your previous match.
Developers First Watch Games and Hi-Rez Studios are aware of this issue plaguing the Rogue Company community. In the first phase of their recently announced post-launch content roadmap, they confirmed that changes are on the way to counter rotten player behaviour.
Penalties will be introduced for those desert matches, potentially barring them from re-queuing for a set amount of time. There will also be an option for teams to surrender, forfeiting matches with a majority vote for when you’re getting hopelessly steamrolled.
Exactly when these changes will be rolled out across all available platforms has yet to be confirmed though a recent Rogue Company Reddit AMA suggests they could arrive as part of game version 48 on August 10th:
“The week of August 10th we will have a version that will be released (48) that will have even more bug fixes, deserter and AFK penalty system, colorblind settings, Switch GYRO improvements, and a few more misc features. A new map called VICE will be released also!”
The same Q&A also states that phase one will wrap on September 2nd. Phase two will introduce a new playable Rogue, ranked play, custom matches, and a Rogue Mastery system.
We’ve been playing Rogue Company since launch and so far it’s left a very good impression, offering a slightly more accessible alternative to games like Counter-Strike and Valorant, yet packing in plenty of tactical depth for fans of this shooter subgenre.