Guerilla have dropped a new patch for Horizon Zero Dawn on PC with a couple of tweaks including one that makes Aloy walk in a straight line, an odd thing to have to patch but there you go.
Here are the patch notes.
- Some players are experiencing an out of memory error during the game optimization process.
- Some players are experiencing graphical settings issues, such as Anisotropic Filtering or HDR not working correctly.
- Some players are experiencing performance issues on specific GPUs or hardware combinations.
- We’re aware of and continue to investigate issues that are not yet solved on both the player-compiled lists by u/EvilMonkeySlayer and u/Rampage572 – thank you!
- Fixed a streaming compute shader crash
- Fixed a crash on startup related to file paths with non-ANSI characters
- Fixed an issue where characters would noticeably warp between cuts during a specific cutscene in main quest “The Point of the Spear”
- Fixed an issue where box graphics would flash during the final cinematic of the game
- Fixed an issue in HDR where the UI could get overlapped by a black scene
- Fixed an issue where turning on the Adaptive FPS option gave lower performance results than setting similar results manually
- Aloy forward walking direction – Aloy now walks directly towards the direction the camera is facing when you press forward, rather than at a slight angle
- Executable details – Properties of the executable now also displays the current version
We gave the game 7/10 in our review, a mark down from the PlayStation 4 version as it needed a beast of a PC to run. “Horizon Zero Dawn Complete Edition brings Guerrilla Games’ fantastic sci-fi adventure to a whole new audience, but PC players used to ultra-high frame rates will have to accept a step down in performance as they enjoy Aloy’s journey,” we said.