Guess what? Cyberpunk 2077 has been delayed yet again, this time being pushed back by 21 days to a new 10th December release date.
We have important news to share with you pic.twitter.com/qZUaD6IwmM
— Cyberpunk 2077 (@CyberpunkGame) October 27, 2020
Their twitter explanation from Adam Badowski and Marcin Iwinski cites the huge challenge of preparing the ambitious game for so many consoles.
“The biggest challenge for us right now is shipping the game on current-gen, next-gen and PC at the same time, which requires us to prepare and test 9 versions of it (Xbox One/X, compatibility on Xbox Series S|X, PS4/Pro, compatibility on PS5, PC, Stadia)… while working from home.”
They also address the fact that the game recently went “gold”
“Some of you might also be wondering what these words mean in light of us saying we achieved gold master some time ago. Passing certification, or ‘going gold’, means the game is ready, can be completed, an has all content in it. But it doesn’t mean we stop working on it and raising the quality bar. On the contrary, this is the time where many improvements are being made which will then be distributed via a Day 0 patch. This is the time period we undercalculated.”
Of course, all of this means that we can slap another three weeks of mandatory overtime onto what CD Projekt Red’s staff have already been pushed into at the end of September.
Originally, Cyberpunk 2077 was planned for an April 2020 launch before being pushed back to September, then November and now December. For those keeping track, the game was formerly announced way back in 2012 before the first cinematic teaser was shown in January 2013.
So, Cyberpunk 2077 will now be out for Xbox One, PS4 and PC on 10th Decmeber. It will be playable on Xbox Series X | S at that point – the consoles coming out on 10th November – and on PlayStation 5 on November 11th/19th, but next-gen enhancements will not be there on day one. The game could take some advantages next-gen beyond simple backward compatibility, but for ray tracing and other more integral enhancements, we’ll have to wait.