Demon’s Souls State of Play released, watch 12 minutes of PS5 gameplay

Sony has surprise dropped a brand new State of Play and this one is for the PS5 exclusive Demon’s Souls. This State of Play delves into how the remake of Demon’s Souls differs from the original PS3 release, including a look at the character creation tool that was first detailed a couple of days ago. The footage is from the early part of the game as the player looks to enter through the Gates of Boletaria, as well as a few other places. The class at the start that is on show is that of the Knight, but the footage shows some other builds.


Demon’s Souls was announced for PS5 back in June with Bluepoint Games and Japan Studio working on the remake, and it will feature all the content found in the original release. This version of Demon’s Souls will be a PS5 exclusive.

Way back in 2010 when Demon’s Souls released for PS3, DJ-Katy wrote the review and said:

Demon’s Souls is a very good game. It’s not a fabulous game. On the one hand, it’s hard to recommend to anyone who isn’t a hardcore RPG fan or who doesn’t have a mountain of patience at their disposal. On the other hand, Demon’s Souls rarely puts a foot wrong – the game mechanics are tough but fair. If you learn from your mistakes, you will progress. You don’t die from random issues or problems with the game itself, only your own error as a rule. Really, all this means is that it’s a return to the old days when dieing in a game meant losing all your stuff and having to start the level again. It’s just that the levels are very, very long.

You can read the full classic Demon’s Souls review here. Demon’s Souls for PS5 will be out on 12th November in the US and select other regions, and 19th November in most other parts of the world, including the UK.

Source: YouTube

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From the heady days of the Mega Drive up until the modern day gaming has been my main hobby. I'll give almost any game a go.

1 Comment

  1. This looks amazing and I’m really excited to play it whenever I can get a PS5. I think it’s great they’re using original code for the attack timings and AI because those are the main parts of the game that need to feel right.

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