Six Days in Fallujah publisher Victura has issued a new statement about the controversial Second Gulf War first person shooter, admitting that it is “inseparable from politics,” and going on to describe how it depicts and incorporates different perspectives and events from the urban warfare campaign.
You’re probably thinking “Well, duh,” and now, two weeks one from the strong criticism of his interviews, the company’s stance seemingly now cuts in the opposite direction to Victura CEO Peter Tamte’s original assertion that the game is “not trying to make a political commentary.”
The statement on Twitter details that the game will feature both gameplay and documentary segments, with the documentary segments doing the work of providing meaningful context to the war, the political decisions that led to the battle and discussing the use of white phosphorous as a weapon – something that is a war crime.
You will not have an opportunity to use white phosphorous as a weapon during gameplay, which instead focuses on having to “solve real military and civilian scenarios from the battle interactively.” Previously, Tamte has said that the Iraqi civilian segments will be around 10% of the game, with 90% spent playing as US troops.
It’s not clear whether this is a new development late in the game’s production – the developers now seeking to expand the documentary sections to be more inclusive and broad – or if this was the plan all along. With the two weeks since Tamte’s interviews, this feels like damage control, pivoting the game to that’s more palatable and less controversial.
The one thing we can now all agree on is that Six Days in Fallujah is an inherently political game, and to pretend otherwise is ridiculous.
The statement in full:
We understand the events recreated in Six Days in Fallujah are inseparable from politics. Here’s how the game gives voice to a variety of perspectives:
The Stories in Six Days in Fallujah are told through gameplay and documentary footage featuring service members and civilians with diverse experiences and opinions about the Iraq War. So far, 26 Iraqi civilians and dozens of service members have shared the most difficult moments of their lives with us, so we can share them with you, in their words.
The documentary segments discuss many tough topics, including the events and political decisions that led to the Fallujah battles as well as their aftermath. While we do not allow players to use white phosphorous as a weapon during gameplay, its use is described during the documentary segments.
During gameplay players will participate in stories that are given context through the documentary segments. Each mission challenges players to solve real military and civilian scenarious from the battle interactively, offering a perspective into urban warfare not possible through any other media.
We believe the stories of this generation’s sacrifices deserve to be told by the Marines, Soldies and civilians who were there.
We trust you will find the game – like the events it recreates – to be complex.