Rust data lost as EU servers are destroyed in devastating fire

A number of Rust players have been left stranded following a devastating fire at the OVH Datacenter in Strasbourg, France. It has been confirmed that one building at the OVH site has been destroyed with another left damaged by the fire, 25 Rust EU servers having gone up in smoke.

British developer Facepunch Studios have been working to replace those affected servers though warned Rust players that data stored on the destroyed EU servers has been lost as a result of the incident.


Thankfully, it’s been confirmed that there were no injuries during the OVH Datacenter fire, the site staff being safely evacuated. Although firefighters were called to the site immediately they weren’t able to contain the fire, OVH boss Octave Klaba stated, leading to the destruction of building SBG2 and subsequent spread to SBG1. Buildings SBG3 and SBG4 were unaffected – OVH are now working to get the remaining servers checked and back online.

Rust players should now be able to connect to the new EU servers currently going live. However, as previously mentioned, any previous player data tied to the 25 destroyed servers will not be restored. While it’s common for Facepunch to carry out regular progress “wipes” on selected servers as it rolls out new updates, it’s not known what impact the OVH fire has had on those community servers where players having been curating their own persistent worlds.

As Eurogamer reports, there hasn’t been a noticeable impact on player numbers since the fire according to Steam Charts data.

Rust has been making headlines throughout 2021 already, having witnessed a rampant surge in popularity at the beginning of the year, followed by the announcement of a console port release window. Rust will be heading to PS4 and Xbox One (as well as PS5 and Xbox Series X|S via backwards compatibility) in spring 2021.

Written by
Senior Editor bursting with lukewarm takes and useless gaming trivia. May as well surgically attach my DualSense at this point.


  1. So there plan would appear to be…

    1. Announce console versions
    2. Demonstrate complete inability to do basic things like backups
    3. ???
    4. Profit

    • Rust has forced monthly server wipes as part of regular game updates, with the only exception being private custom servers that are kept deliberately unpatched. It’s an odd choice, but a part of the game’s design ever since release. There’s still a lot that needs to be done to recover from this, but it’s a very different situation to if it was, I don’t know, Destiny 2 or FF XIV or something.

  2. Makes you wonder what went wrong with their fire suppression system that all data centres should have (even our piddling little dc has one). Must’ve been one hell of a catastrophic issue…

    • Yeah very odd. Data centres usually have really good fire suppression systems.

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