How long is Monster Hunter Rise?

How many hours did it take us to beat the game?

How long is Monster Hunter Rise? Monster Hunter games are renowned for their replayability, hunting parties pursuing an ever-expanding bestiary of creatures that gradually become tougher. In earlier iterations of the Monster Hunter series the finishing line wasn’t all that discernible, especially with these older games having far less of an emphasis on story and characters.

Monster Hunter Rise has a much clearer end point though. Well, sort of. Much like Monster Hunter World, it has what some might call a “soft” ending.

As you play Monster Hunter Rise, you will progress through the game’s series of village quests. There are several tiers that gradually unlock, each one capped by an “urgent” quest that grants access to the next star tier, introducing more challenging hunts, whether going toe-to-toe with deadlier monsters or juggling multiple targets at once.

Once you finish the 5-star quests in Monster Hunter Rise you will finally be tasked with bringing down a Magnamalo, the game’s flagship monster. If you manage to best this hellish beast then you will be treated to cutscene that leads directly into the credits. It’s a surprisingly abrupt transition, but it doesn’t mark the true ending of Monster Hunter Rise. Needless to say, once you return to Kamura, you realise that there’s much left to do. So much more.

At a steady pace, it should take roughly 10 to 12 hours to hit the soft ending in Monster Hunter Rise. Our two reviewers clocked in at around the 15 hour mark, though admittedly this was because of spending a few of those hours exploring and replaying quests in order to craft and upgrade several equipment loadouts.

If you’re focusing on one weapon class and powering through the village quests then you’ll reach those credits in no time, moving onto the final cluster of 6-star quests, as well as the larger pool of hub quests, which are best enjoyed in co-op.

Having a credits sequence appear so early seems like an odd choice though one that makes sense. This is Capcom kicking away the training wheels and tearing off the L plates – a graduation if you will.

From this point in Monster Hunter Rise, you’ll still get a steady stream of side quests and hunts to partake in. You’ll also have more options available to you in terms of crafting and honing your equipment. Entire systems and mechanics such as Talismans and Decorations don’t appear until after your showdown with the Magnamalo.

As those familiar with the Monster Hunter series will also have guessed, there’s a point in the game where “high rank” content becomes available. In a nutshell, high rank regurgitates all previous content but with some extra spice. Target monsters are now much tougher but the rewards are much better. As a result, weapon development trees expand with “plus” tier armour becoming available.

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Senior Editor bursting with lukewarm takes and useless gaming trivia. May as well surgically attach my DualSense at this point.