Good news if you have EA Play Pro and game on a PC, you’re getting the swanky Mass Effect Legendary Edition as part of your subscription. Bad news if you just have EA Play as part of Xbox Game Pass or are just a regular subscriber, you’re not getting it and there’s no ‘first play’ ten hour trial either. EA Play Pro subscribers will not be getting early access, and will only be able to play on launch day.
If you have bought Mass Effect 3 on Steam after June 11th 2020 there is an additional offer where you can purchase the Legendary Edition with a 17% discount and and also leave the original game in your Library so you can continue to play the multiplayer portion of the game.
Yesterday BioWare released an in-depth look at the visual upgrades and enhancements coming to Mass Effect Legendary Edition when the remastered trilogy arrives on 14th May for PS4, Xbox One and PC. The game will also have certain enhancements targeting the PlayStation 5 and Xbox Series X|S.
As you can see from the trailer, the revamp has been extensive. BioWare has sought to retouch almost every aspect of the trilogy, both to make the games better suited for running in 4K instead of 720p, and also to bring the games up to a certain standard across the board.
Phase 2 then saw them modernise each game’s look, through feeding some assets back from Mass Effect 3 to the first game. They’ve obviously maintained character changes through the trilogy and stylistic tweaks to how the uniforms evolved, but ME3’s character models were much higher quality than ME1’s. That wasn’t the end of it, as the artists could still go back and increase things like poly counts and normal maps.
Then they improved skin, hair and eye shaders, expanded upon particle effects for things like fire and explosions, and just the general environment, depth of field, volumetric fog, and on and on. Personally, the biggest change comes from the lighting, I feel. Cutscenes that were once ridiculously dark are now brighter and more nuanced to show more of the character details.