Like previous Far Cry games, Far Cry 6 has a secret ending which can be unlocked by going a little bit off script. Obviously there are big spoilers for this, so do not continue reading unless you want to know how to get the ending and what happens.
Still reading? Right then, here’s how to get the ‘Unhappily Ever After ending’. While playing you will see that Anton Castillo kills Julio and Dani will be offered a boat by Dani. The game indicates that you really should go and talk to Juan, and get involved with Libertad as a consequence. However, if you go rogue and skip speaking to Juan and jump in the boat to drive away our hero Dani will decide that it’s not “her fight” and we fade to black.
A cut scene then follows with Dani sunbathing on a beach and listening to a radio. She hears what happened after she left including the death of Clara. Check out the video below to see the ending and how to get to it.
“Far Cry 6 feels like a sequel that was made because there needed to be a sequel, that’s making changes because it needs to show progress,” said Gamoc in our review. “The previous three numbered games in the series felt like they had their own identity and tried to offer more and more options to the player, but Far Cry 6 is a lateral move towards something that isn’t quite the Far Cry I originally loved.”
Further Reading: Far Cry 6 trophies revealed for PS5 and PS4
In the run up to release, Far Cry 6 narrative director Navid Khavari issued a statement to say that yes, Far Cry 6’s story is political. It follows a backlash to a quote he gave that seemingly dodged the political question, taken from interviews surrounding the Far Cry 6 gameplay reveal last week.
Our story is political.
A story about a modern revolution must be. There are hard, relevant discussions in Far Cry 6 about the conditions that lead to the rise of fascism in a nation, the costs of imperialism, forced labor, the need for free-and-fair elections, LGBTQ+ rights, and more within the context of Yara, a fictional island in the Caribbean. My goal was to empower our team to be fearless in the story we were telling, and we worked incredibly hard to do this over the last five years. We also tried to be very careful about how we approached our inspirations, which include Cuba, but also other countries around the world that have experienced political revolutions in their histories. […]
What players will find is a story that’s point-of-view attempts to capture the political complexity of a modern, present-day revolution within a fictional context. We have attempted to tell a story with action, adventure, and heart, but that also isn’t afraid to ask hard questions. Far Cry is a brand that in its DNA seeks to have mature, complex themes balanced with levity and humor. One doesn’t exist without the other, and we have attempted to achieve this balance with care. My only hope is that we are willing to let the story speak for itself first before forming hard opinions on its political reflections.
It was Khavari himself that put his foot in it last when he suggested to TheGamer that Far Cry 6 was not trying to make a political statement, in particular through the heavy inspirations that it takes from the real world Cuba for its fictional island nation of Yara.