Cyberpunk 2077 and Witcher 3 PS5 and Xbox Series X|S upgrades delayed to 2022

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It turns out that even games that are already out can get delayed to 2022. CD Projekt Red has announced that the PS5 and Xbox Series X|S upgrades for Cyberpunk 2077 and The Witcher 3: Wild Hunt have both been delayed until 2022.

Cyberpunk 2077’s free upgrade is now set for release in the first quarter of 2022, and The Witcher 3: Wild Hunt’s upgrade for the second quarter of 2022.

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In a straightforward statement on the decision, CDPR state “Based on recommendations supplied by teams supervising the development of both games, we decided to postpone their releases until 2022.

These updates have already been delayed in the past. The original plan for Cyberpunk 2077’s release was for an upgrade to the current gen consoles mid-year, but that was thrown out the window by the game’s disastrous launch. Then CDPR was hacked, knocking their initial bug fixing plans back by several weeks.

The game is currently in as good a state it can be on PS4 and Xbox One, with update 1.3, which arrived in August after Cyberpunk 2077 was allowed back onto the PlayStation Store in June and Microsoft ended their refund program. Cyberpunk 2077 currently has some enhancements available via backward compatibility for PS5 and Xbox Series X|S, but the native version should hopefully take some further steps forward.

The Witcher 3 Blood and Wine

The Witcher 3: Wild Hunt is also getting a long-awaited upgrade for the new consoles. Looking to take advantage of the new consoles, as well as new PC hardware, the game will be enhanced with ray tracing, faster loading times and some new content – The Witcher 3 will receive some DLC that ties in with the popular Netflix adaptation of the novels.

The delays suggest that CDPR seem to be sticking to their commitment to develop their games with more care for its quality and (hopefully) with less crunch. In a Q&A post on the Cyberpunk 2077 website following the fallout to the game’s launch, the company said, “The team is working to bring relevant fixes to the game without any obligatory overtime. Avoiding crunch on all of our future projects is one of our top priorities.”

Source: Twitter

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