Ghost of Tsushima update 2.12 improves Legends multiplayer

Ghost of Tsushima Rivals update

Ghost of Tsushima update 2.12 is now available to download for both the standard version and Director’s Cut edition on PS4 and PS5.

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It’s worth noting that this latest patch is aimed at improving the game’s superb Legends online multiplayer. Shortly after launch, Sucker Punch added a co-op mode to Ghost of Tsushima which was recently expanded with the free, competitive-focused Rivals DLC.

Long-time Legends fans will note some positive improvements here such as quicker stealth kills for the Assassin class. Across the board there have been plenty of revisions and balance to the different character classes as well as how items work.

Ghost of Tsushima Update 2.12 Patch Notes

  • In Survival and Rivals modes, enemy spawn points will now be randomized and will change with each new match.
    • However, Nightmare Survival will maintain a fixed spawn pattern for the entire week to create an even playing ground for the leaderboards.
    • Nightmare Story now has a fixed spawn location for Gyozen’s Scroll and the Oni Chest each week.
  • Fixed a bug in Survival and Rivals where waves could occasionally stop spawning after all enemies were killed.
  • Fixed a bug in Survival and Rivals where enemies could occasionally stop attacking.
  • Added the ability to matchmake to fill empty slots to Nightmare Survival and Nightmare Story.
    • For now, we’re testing this feature and will monitor to make sure it doesn’t upset game balance and may remove it in the future depending on your feedback.
  • Adjusted the Show Details screen in the Lobby to include both perks on equipped gear.

Class Balance changes

  • Assassin
    • Increased the base assassination speed. Stealth attacks are now faster and quieter.
    • Removed Experienced Assassin technique
      • Replaced with a new technique, Deft Hands
      • Adjusted the unlock order of some Assassin techniques.
    • Adjusted targeting of Shadow Strike technique.
    • Shadow Strike now scales slightly with Stealth Attack Damage
    • While Shadow Strike is active, the Assassin will be invisible to enemies.
  • Hunter
    • Staggering Arrow
      • Reduced cooldown (From 55 seconds to 42 seconds)
    • Spirit Archer
      • Reduced cooldown (From 55 seconds to 42 seconds)
  • Samurai
    • Raging Flame
      • Increased cooldown (From 36 seconds to 50 seconds)
      • Reduced the amount of fire damage spread to nearby enemies when using Heavy Attacks
      • Reduced duration (From 20 seconds to 11 seconds)
    • Spirit Pull
      • Increased duration (From 11 seconds to 15 seconds)
    • Explosive Blade
      • Increased duration (From 11 seconds to 15 seconds)
      • Fixed a bug where Explosive Blade would not trigger explosions in some cases
  • Ronin
    • (NOTE: Despite the Item Adjustment below limiting Samurai and Assassin classes to a maximum of 6 concussion bombs, the Ronin will still maintain a maximum of 12 concussion bombs.)

Item adjustments

  • Bottle of Liquid Courage
    • Decreased maximum resolve gain from 3 to 2
  • Weightless Spirit
    • Drastically increased reload speed
    • Increased draw speed
    • Increased arrow velocity
    • Increased maximum Fire Arrow count
  • Bomb Pack and Forbidden Medicine
    • When equipped on Samurai and Assassin, reduced the total concussion bomb ammo count (From 12 bombs to 6 bombs)
  • The Mist of Yagata
    • Increased the healing effect
  • Magma Bomb
    • Fixed a bug affecting Magma Bomb duration when used alongside Smoke Bomb.
    • No longer knocks down enemies caught in the blast

Additional bug fixes

  • Fixed a bug in Rivals where players could get through the starting gate before the match started
  • Fixed an issue where players using the standalone version of Legends would encounter an error if they had Director’s Cut save data.

It’s unlikely we’ll be seeing more Ghost of Tsushima DLC. While there’s certainly room for side stories such as Iki Island, Sucker Punch has likely moved onto its next big project. Given GoT’s critical and commercial success, we’re likely to see a sequel of some sort. At the same time, there are rumours that the studio will revisit Sly Raccoon and inFamous for potential reboots or new instalments.

Source: PlayStation

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Written by
Senior Editor bursting with lukewarm takes and useless gaming trivia. May as well surgically attach my DualSense at this point.

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