The highly anticipated Elden Ring was given a new story trailer at The Game Awards last night. It’s a fully CG trailer without a hint of gameplay but does explain the plot of the game, check it out.
FromSoftware’s Elden Ring will take advantage of the power of the PlayStation 5 by offering two graphical modes. As usual there’s a Performance mode that will run at “up to” 60fps, and a Graphics modes that will run, once again “up to” 4K with ray tracing.
Here are the specs for all the PlayStation versions
Elden Ring PS4
Maximum resolution: Up to 1920x1080P
Frame rate: Up to 30 FPS
HDR: Supported
Elden Ring PS4 Pro
Maximum resolution: Up to 3200x1800P
Frame rate: Up to 30 FPS
HDR: Supported
Elden Ring PS5
Maximum resolution: Up to 3840x2160P
Frame rate: Up to 60 FPS
HDR: Supported
Ray tracing (via patch): Supported
Elden Ring will release on 25th February 2022 for PS5, Xbox Series X|S, PS4, Xbox One and PC. That date is a little bit later than the January release that was originally released, but FromSoftware just needed a little bit more time in order to finish off their latest title.
We had a chance to play the game a few weeks ago during the Closed Network Test.
“I love literally all of what I’ve played of Elden Ring so far. I don’t know what I was expecting from this type of more open world game coming from FromSoftware, but playing it solidifies what half-formed mental images I had. Despite the more open areas, you can still feel a lot of purpose in enemy placement,” said Jason. “Big empty areas are only used as a way to give you a small breather before having some monumental threat show up. Hell, a stone giant stood up at one point as I was exploring what I thought were ruins and breathed fire on me. There are lots of surprises to be found. Many of them are deadly.”
