EA Sports F1 24 Review

F1 24 header artwork

As Drive to Survive has reignited interest in racing’s premiere category and made superstars of everyone from drivers to strategists in the last five years, it’s the on-track action that remains at the centre of every F1 calendar. Luckily, while Max Verstappen still keeps on winning this year, it’s been far from last year’s processional exhibition, and video game fans won’t feel like they’re living in a complete fantasy world when beating him to the top step of the podium in the latest of EA and Codemasters’ yearly F1 titles.

EA Sports F1 24 continues the push for further realism, and alongside the expected tweaks and buffs there are some wholly changed or renewed systems that make this the best rendition of digital F1 racing we’ve ever had.

Driver Career mode gives you the choice between taking a created player of your own to the top of the podium, stepping into the shoes of your favourite driver, or creating an unlikely storyline where Logan Sargeant becomes World Champion. If you really wanted to.

Overall, Codemasters has made some big improvements to the Driver Career, making it feel all the more like you’re crafting your own storyline. You now work towards upgrading your driver’s stats, and you’re given a steady stream of objectives to incrementally move you towards taking P1. I was disappointed by the limited create-a-player options, with pre-set builds to choose form, but I understand that it’s likely to improve the parity between the real-world drivers and your racer.

There’s further inclusions, such as secret driver meetings where other teams court your interest, that really feel true to the behind-the-scenes action that are constantly whispered about in the paddock. Fundamentally, everything just feels a bit more more in depth, while staying true to the sport and its surrounding circus.

F1 24 Sauber Kick

You can also run a complete two-player Driver Career, and we spent a lot of time in this mode, going head-to-head while also building our own path through the career. Sometimes load times can feel a little lengthy here while both players are working their way through menus, but the on-track action is rock solid and responsive. The biggest downside? There are few things more sobering though than the fact your son now beats you at an F1 racing game – I’d argue that he has too much time on his hands to practice.

While Driver Career has taken a step forward, there are few meaningful changes to My Team mode, though for many, creating your own team will be enough. You still control a driver alongside their team, but many of the most interesting new additions to the Driver Career mode haven’t been brought across, such as the secret meetings between drivers or the driver rivalries – in fairness, you’re basically playing as Lance and Lawrence Stroll bundled into one in this mode. While you can haggle with sponsors, and control a few more elements behind the scenes, it leaves My Team feeling like a missed opportunity, and I can see plenty of players choosing the main Driver Career over it.

F1 24 McLaren Miami

To keep players coming back beyond their own stardom, Codemasters has added an episodic Challenge Career, where you’re given a series of missions to complete, with a set of cosmetic rewards to deck your driver out with. The first of these saw Max Verstappen choosing a small selection of his favourite race tracks and tasked you with finishing them in the highest position.

Each challenge hangs around for a week, before moving onto the next episode. It’s a great bite-sized mode, which doesn’t ask too much of your time, and it allows you to build your racer’s wardrobe – even if the most recent one is a horrible purple outfit that I’ll never, ever use.

While we can argue all day about horrible colour schemes, the visuals are sharper and distinctly more impressive than last year’s outing. The driver facial models are now incredibly lifelike, and various tracks look closer than ever to their real-world equivalent. Spa Francochamps in particular has seen a big improvement in visual fidelity, and it’s far more vibrant and realistic than last year’s overly dull rendition.

F1 24 – racing in the wet

We’ve encountered a few bugs during our time with F1 24, including some penalties not being handed out for making changes to your engine during or after qualifying, and a few AI hiccups where an entire field of cars failed to put on wet tyres for the start of a race despite it absolutely chucking it down. Neither of these were disastrous – the second one obviously helped us out – but hopefully the few rough edges can be shaved off by an update.

At release, there were several vocal complaints about this year’s handling model, particularly if you used a steering wheel, and Codemasters has steadily tried to respond to these, with the most recent patch attempting to further address player’s difficulties.

The initial handling model felt good with a controller, but as we’ve leaned into playing more with our Thrustmaster wheel, the latest update feels more consistent and responsive than before. If it doesn’t quite feel right to you out of the box, there are various settings that you can tweak to personalise it to your liking, but for my personal taste, it’s just as accurate and enjoyable as it was last year.

EA F1 24 is the best rendition of the sport yet, and a fantastic simulation of the iconic motorsport. If you want to forge your own Drive To Survive-style superstardom, this is the perfect place to start. If it’s good enough for Max Verstappen and Lando Norris, then it’s good enough for the rest of us.
  • Improved visuals
  • Updated career mode
  • Two player career works well
  • Occasional odd AI behaviour
  • Missed penalty situations
Written by
TSA's Reviews Editor - a hoarder of headsets who regularly argues that the Sega Saturn was the best console ever released.

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