Outside of Nintendo’s own development teams, there are few companies that have managed to make the Switch 2 sing in quite the same way as Capcom. While others are still dipping a toe in with remasters and ports of older titles, Capcom has committed to bringing their latest flagship games to the Switch 2, day and date with other platforms. After their stunning success bringing Resident Evil Requiem across, hopes are high for a similar story with Pragmata, a brand-new sci-fi IP that leans on the same in-house RE Engine technology.
Pragmata’s performance on Switch 2 is immediately interesting, as Capcom are once again pushing for a 60fps frame rate target. In order to reach that goal, they’ve obviously had to make various graphical compromises, from lowering effects quality, to texture detail and the internal resolution.
One of the most noticeable aspects is with the clearly downgraded shadow maps, which are incredibly basic compared to the character models they’re attempting to replicate, and which move wholly unrealistically across central character Hugh’s space suit when he’s just standing about. You also have things like Diana’s more rigid hair, simplified lighting, reduced reflections in the environments often very shiny surfaces, and more.
What you do have in terms of image settings are HDR, Color Space and the option to alter lens distortion and chromatic aberration, but that’s your lot. Lens Distortion and Chromatic Aberration are the most interesting elements here, and turning them both off results in a cleaner, more defined image, especially when upscaling to a 4K resolution.
However, the overall lighting effects with both of these enabled feels better and, to my mind, enhances the atmosphere to the extent that I stuck with them enabled. In turn, performance also felt just that little more reliable with both on, and there’s clearly some interplay between DLSS upscaling and the two visual options that goes hand in hand. I’d assume that since they’re both turned on as standard, this is how Capcom expect you to experience the game.
- Pragmata looks good on Switch 2, but in motion the shadows are distracting
- On PS5, the shadows are higher quality, reflections extend further etc.
- These scenes show the worst of Switch 2’s lighting and card-based hair
- PS5 just has much deeper and more nuanced light, shadow and strand-based hair
As with other Switch 2 releases and Pragmata’s RE Engine brethren, hair is one of the key visual features that has to be turned down to ensure a stable frame rate. Diana has a great mop of long hair, and the Switch 2 version trades in the strand-based physics rendering for more rigid cards, though I personally found this slightly easier to live with than the frizz of Resident Evil Requiem’s Grace, as the overall visual design makes the transition somewhat less noticeable. There are times outside of cutscenes where it’s obvious that the facial details are similarly turned down, but in the heat of the moment, you won’t notice.
Pragmata’s central gameplay relies on hacking, shooting and dodging, and there’s a really interesting interplay between the three. It carries a lot of weight, some of that feeling true to Hugh, his space suit, and the small android girl riding on this back. Crucially, it looks and feels good on Switch 2, and if you’re not playing elsewhere, then I don’t think you’d give it a second thought.
Despite all of these tradeoffs, Switch 2 cannot hold onto a fixed 60fps and is instead more variable – as already seen with the Sketchbook demo released earlier this year. This is, of course, much more of an issue when playing docked where VRR isn’t possible on Switch 2, while handheld play does have VRR and can compensate for some of this variability. In both scenarios I found it remained very playable and enjoyable, thanks to the pace of the moment-to-moment gunplay and hacking mechanics, though it does feel more cramped on the smaller screen and I had a few problems handling Pragmata’s screen-filling bosses. If you can, this is a game best experienced on the big screen, and in that case, you might want to consider other platforms.
There’s still questions over why Capcom don’t offer the option to target 30fps on Switch 2 for a more consistent experience. The lowest ebbs of the frame rates affected their Switch 2 Resident Evil trio to varying degrees, and I feel that with Pragmata it could really have helped with the distracting shadows here, even if the base resolution remained similar. We expect it remains in the region of 360p handheld and 540p docked, as was seen with the Sketchbook demo.
Switch 2 absolutely holds it own, though, and just as with Resident Evil Requiem, you’re getting the full-fat experience on a handheld console. At no point have I felt hard done by playing the game here, and my colleagues who’ve been checking out the PS5 version can’t walk out the door with it. Well, not without getting some funny looks. The RE Engine continues to offer far better scalability across platforms than Unreal Engine does, and it only serves to enhance Capcom’s impressive run of top-tier games.
Pragmata itself is massively enjoyable, and as a new IP, there’s very few games out there that feel as assured or fully realised. Hugh is looking to escape from a moon base that is disintegrating around him, with the AI and its robotic minions thoroughly set on removing their uninvited guest. Diana, meanwhile, is delightful and precocious, and Hugh’s relationship with her is almost immediately protective and parental. It forms the backbone of the game, and thankfully, they’re protagonists that you’ll want to guide through to the end. Tie that into brilliant combat, gently Souls-like exploration and an intriguing world, and you’ve got a sci-fi game that pushes the action-adventure genre forward in some really interesting ways.
Pragmata is another Capcom hit, brought to the Switch 2 in enjoyable, if not quite perfect, form. The engaging combat, the compelling setting and the steadily growing relationship between Hugh and Diana is one of the highlights of 2026.






