Housemarque are gearing up to drop a new update for looping roguelike shooter Returnal next week. So, this is your official warning: version 1.4.0 will be released on Monday, June 14th at 1PM BST (UK Time), and PS5s in rest mode with automatic updates enabled will wipe any run progress you have at that time. Disable automatic updates if you have concerns.
As for what the update does, this one seems to be focussed on balance improvements and fixes. In particular, there’s a number of trophy fixes that will help that platinum trophy ping, and there’s improvements to the DualSense haptics.
Returnal 1.4.0 patch notes
Highlights:
- Platinum: Added support for replaying certain Act 1 & Act 2 Trophies
- Platinum: Added support to retroactively award Trophies which cannot be replayed
- Platinum: Added additional locations for Scout Logs 9, 34, 35 & 46 to appear more often
- Platinum: Fixed an issue where 1 Cipher was sometimes unobtainable for Biome Survey Trophies
- Platinum: Fixed an issue where some Activity Cards displayed an incorrect count
- UI: HUD labels for items are now hidden when Selene is firing a weapon
- UI: Fixed an issue where 2 actions could be mapped to a single button after switching controller presets
- Cinematics: Fixed a rare audio sync issue in the secret ending
- Audio: General mix improvements across the experience
- Audio: Improved surround sound setup support across the experience
- Audio: Added more DualSense haptics across cinematic moments for deeper immersion
- Audio: Added DualSense haptics when using the Icarian Grapnel
- Audio: Improved the dynamic range recommendations system
- Audio: Allow users to override the dynamic range recommendations
- Audio: Allow users to change audio output from the game menu
Game Balance:
- Balance: Various bug fixes to certain artifacts, parasites, consumables, and when certain malfunctions can occur in the early parts of the game
- Balance: Players no longer receive parasites as rewards when players avenge their corpses
- Balance: Enemies, Weapons, and Bosses – difficulty adjustments in all Biomes for a more balanced gameplay experience
Misc Bug-fixes:
- Fixed an issue where Hyperion may drop the Key out of reach
- Fixed an issue where Ophion may become invisible if the player uses a Reconstructor during the fight
- Fixed weapons not being found in Biomes after scanning but not collecting them
- Fixed an issue where Selene could jump impossibly long distances
- Fixed multiple issues where Selene may become trapped in a room
- Fixed a rare freezing issue when teleporting in Crimson Wastes
- Fixed occasional frame rate drops when using the Electropylon Driver
- Performance improvements, crash fixes, and multiple minor bug fixes
When we reviewed Returnal, we gave the game a stellar 9 out of 10:
It feels immensely satisfying to be sat here in 2021, eons after playing Super Stardust HD on PS3, and see just how far Housemarque has come. Offering a visual bullet hell spectacle, a showcase for the DualSense controller and a rewarding sci-fi narrative woven around the roguelike loop, we can say with unflinching confidence that Returnal is the PS5’s best game to date.
Source: Housemarque
Returnal guides & more from TheSixthAxis
- Returnal Review
- Getting started in Returnal – 10 essential tips for beginners
- Watch us play 45 minutes of Returnal from the start of the game
- Returnal Items Guide – Parasites, Artefacts & Consumables, what do they do?
- Returnal – Ixion boss battle guide
- Returnal – Nemesis boss battle guide
- How Returnal and Deathloop are evolving the roguelike genre

