Proof that Zipper haven’t stopped caring about their MAG fans now that SOCOM 4 is looking to be the new poster child of tactical shooting, an update to the massive action … eh … game will be available on April 19th.
The most prominent feature of the update is a tweak to the leadership selection process resulting in those with microphones having a slightly better chance of being called up for command duties. Makes sense to us. Having a mute leader in battle is like getting paired up with a one-armed pool player in doubles.
Apart from the leadership selection improvements, the usual slew of stability fixes and weapon adjustments also feature. Here’s all the changes in detail.
Patch v1.05 | Available April 19, 2010
Gameplay
- Improved the automatic Leadership selection criteria to make players with microphones more likely to be selected than those without them (note: this does not prevent players without microphones from being selected as leaders)
- Adjusted automatic Leadership selection criteria to include Leadership point total in preference formula.
Technical
- Repaired bug that prevented players who were incapacitated and then revived from throwing grenades until they reload.
- Fixed issue with the game lock-ups caused by “hanging” black screen following the conclusion of a gameplay round.
- Repaired crash that sometimes occurred after playing more than 15 consecutive rounds.
- Resolved issue with rare game crash that occurred during playback of intro video.
- Numerous localization changes for in-game text.
Weapons
- Adjusted iron sights to give player clearer view for the following weapons: AK-103, M4A1, PKP MG, Apex 100, RTK-74, Boudini 12 Gauge, and T-195.
- Improved accuracy on all iron sights and red dot sights.
- Increased upwards-recoil to all machine guns.
- Slightly increased accuracy for pistols, PDWs, and SMGs.
The update will be 41MB (TPPS), 40MB (DLS). Which is networking double-talk for 81MB.
Source: MAG Blog.