Star Trek: Voyager – Across the Unknown Expansion Pass plots a course for the Equinox

Star Trek: Voyager – Across The Unknown header

After launching back in February, Daedalic Entertainment and developer gameXcite have announced DLC for Star Trek: Voyager – Across the Unknown, promising to bring more of the biggest and most popular arcs from the TV show into the game’s retelling.

The Expansion Pass starts with this week’s release of the Delta Chronicles, a selection of new side stories, characters and more, while DLC 2 will release later this summer and bring the Equinox cliffhanger story to the game with the USS Equinox being a fully playable ship. DLC 3 then promises more stories, and DLC 4 a whole new sector to explore.

The Delta Chronicles DLC is out now with following content:

Missions/Storylines:

  • Homestead: A Talaxian colony is facing total destruction.
  • Distant Origin: Help Dr. Gegen prove his controversial “Distant Origin Theory”.
  • Cold Fire: Voyager meets the Caretaker’s mate – can she bring Voyager back home?
  • Omega Directive: Warp travel could be lost forever. The ultimate decision must be made.
  • Inside Man: the Hologram of Reginald Barclay arrives on Voyager, promising a shortcut home.

Heroes:

  • Reginald Barclay
  • Dr. Forra Gegen

NPC ships:

  • Ferengi Marauder (available as ally)
  • Voth City Ship
  • Allos’ Ship
  • Nocona’s Ship

Expected in September, the Equinox DLC “Contains the U.S.S. Equinox as playable ship (exclusively in a new, upcoming game mode) along with new heroes, technologies and more.”

That’s really interesting as the team at gameXcite will have far less information to draw upon when creating the Equinox’s narrative path through the Delta Quadrant. Fans of the show will know how it ended up and the moral compromises that they made along the way, but where the main game is drawing directly upon episodes and stories, this DLC will have to fill in more blanks.

Star Trek: Voyager – Across the Unknown is a retelling of the Voyager TV series in video game form, but puts all of the decision points that Captain Janeway and her crew made into your hands. It creates a ‘What if?’ basis for a game that then has you managing resources and research, engaging in battles and, of course, delving into various narrative situations.

Source: press release, Steam

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