I’ve worked at many places but none as comfortable as TSA Towers. And that’s without factoring in my summer treat of one day per week in the air-conditioned office alongside Nofi. But apart from Andy Torr’s brilliant LBP re-imagining of TSA Towers, it’s not the ideal place to set a game. Aside from Nofi’s effortless waltzing across his keyboard to keep TSA ticking and my effortless existence <strong>full stop</strong>, nothing much happens.
Then again, I have worked in a hospital, a place where the computers had air-conditioning and the employees had their free water taken off them in a cost-cutting exercise. But as a location for a game it’s without rival.
Hospitals are massive, sprawling complexes, with many buildings, often multi-levelled. There’s the pristine main entrance co-existing with the chaos of A&E, the barely provisioned offices of the non-clinicians sitting alongside the luxurious apartment of the student doctors. Long disused wards are repurposed as office space giving a mass of nooks and crannies it’s easy to become lost in. There are more sights and sounds and smells than your brain will know how to process. And you’ll want to keep the touch to a minimum: If you become lost enough to find the kitchens, taste nothing.
There are few places more sinister than a morgue. Especially at night when the darkness and the smell are enough to heighten already tingling senses. And they house a staple video game enemy; the Undead. Some of these places can leave a body in situ for, literally, years. A mistake, of course, but who knows what could happen in all that time.
Scary as the morgue is, the orthopaedic and fracture clinic is often worse because of the audio. I’m not talking about the elevator music playing in the reception area, I’m talking about the sounds that come from curtained-off cubicles. Bones were designed to do specific jobs in specific places. When they are removed from their home turf it hurts. But when they have to be put back it really, really hurts. White-haired consultants emerge from these cubicles leaving behind something that sounds like a wounded animal caught in a trap. As a boss fight, an orthopaedic consultant would be flat out terrifying.
Before these patients end up at that torture cell though, they have to take a trip to Radiology. X-ray is a fairly benign looking department, but look closer. People sit in their wheelchairs in drafty corridors awaiting their turn in the room where staff stand behind protective barriers firing invisible stuff at their bodies. They’ll either end up at the morgue or rise from their wheelchair looking like the Chimera. And they’re the lucky ones, otherwise it’s a trip to Ortho.
There are obvious dangers in a hospital kitchen too; anyone wielding a potato peeler and a carving knife and who is paid about £4 an hour is going to be fairly desperate. However, they are really the least of your worries if you do end up there. Firstly, the smell will make you wish you were in the morgue on a hot summer’s day, and while your nostrils start to bleed someone may force-feed you a bit of mash, which if it doesn’t break your teeth will kill your stomach.
The odds are clearly against survival – ironic given the hospital’s purpose – but there are things that can help turn the tide. A visit to the eerily clean theaters will yield surgically sharp weapons. That is if the third-party companies that supply them have delivered on time. A&E has enough stock of laughing gas to turn the most psychopathic surgeon into a grinning Hyena. And if you’re careful and can evade the security, there’s a stash of drugs so powerful the Government wouldn’t be able to classify them. Even they won’t get you through an NHS Management Meeting though.
Hospitals have featured in games before, but it’s always a weird, distorted version that is a lot less scary than the reality. Of course, once you’d played in a real hospital you’d never want to go there for treatment again…
colossalblue | 05/03/2009 14:16
Team TSA: Editor
1360 TSA Points | Member since: Forever
Brilliant, as always.
Vandix | 05/03/2009 14:19
Member
1193 TSA Points | Member since: Mar 2009
Great piece of writing there Michael.
But I must say that the hospital part in Silent Hill 2 scared the living daylights out of me…
TheRook21 | 05/03/2009 14:48
Member
577 TSA Points | Member since: Sep 2008
what you needed there was the man with the golden gun… he has a golden eye
(yes I’m trying to fit in bond titles to go with the living daylights bond film… see if you can respond following suit!)
Tuffcub | 05/03/2009 14:41
Team TSA: Writer
4017 TSA Points | Member since: Dec 2008
I did my year out from uni working at Southamption General, Hospitals have so many dark nooks and crannies and hallways to hide and explore.. *evil grin*
cc_star | 05/03/2009 14:44
Team TSA: Writer
7737 TSA Points | Member since: Forever
It would make a great game, good stuff Michael
Pixl1983 | 05/03/2009 14:45
Member
487 TSA Points | Member since: Forever
Stirling stuff.
I used to work in a hospital. For a week. It was just around the same time as the Tory’s add campaign came out saying “How hard can cleaning a Hospital really be?”
I can tell you the answer to that.
So hard that I quit after a week. Not to mention scary too. Although the nerves do help with the scrubbing. When you’re shaking with fear at 150bpm you can buff even the most stubborn of stains.
I think you can guess who the cleaners voted for.
hannes_truce | 05/03/2009 15:09
Member
2900 TSA Points | Member since: Sep 2008
Make this game for us Michael. it sounds awesome
Michael | 06/03/2009 10:41
Team TSA: Development
2206 TSA Points | Member since: Forever
YES! I could be a boss.
xvLIAMvx | 05/03/2009 15:14
Member
481 TSA Points | Member since: Dec 2008
I often wondered how cool it would be to close a hospital and use it for paintball days!!! Then I realised it would be more fun with staff and patients. Human shields, hostages and hazards. Could just see the fun side of shooting a patients urine sample outta their hands after observing them struggle to squeeze out a few drops. Ok, evil side revealed.
Though next time I go paintballing, I’m loading up with red paint and placing a shot on each eye of every opponent. Then I’m gonna load my pockets with stones, attatch bricks to my feet and arms, and moan about how sluggish my movements have become!!!
gazzagb | 05/03/2009 15:56
Master of speling mitakse
2746 TSA Points | Member since: Feb 2009
Theme Hospital is downloadable from the Store.
I love the bloated head people – treat them or their head will exploade! lol
jonny_bolton | 05/03/2009 22:47
Chooses The Impossible
1986 TSA Points | Member since: Oct 2008
Really!? OMG! I actually might buy this. Theme Hospital was brilliant but at the same time incredibly frustrating
mcphatty | 05/03/2009 16:07
Member
256 TSA Points | Member since: Sep 2008
“Of course, once you’d played in a real hospital you’d never want to go there for treatment again…”
Very true! Living with medical students has the same effect, I’d rather go to the pub than the hospital any day, much safer.
Paragonknight | 05/03/2009 18:04
Member
3 TSA Points | Member since: Dec 2008
RE: Outbreak and File #2 had levels in a hospital. Must say though, a survival horror game in a hospital would be awesome.
cc_star | 05/03/2009 18:37
Team TSA: Writer
7737 TSA Points | Member since: Forever
Dead Space style?
Person678 | 05/03/2009 18:37
BOOM! Headshot!
1788 TSA Points | Member since: Jan 2009
Reminds me of the Hospital bit in Silent Hill. My first and last horror game, I had to turn it off several times when I neared the shitting
self point.
gamingfriek | 05/03/2009 18:40
Member
0 TSA Points | Member since: Mar 2009
Don’t think that hospitals are evil..hospitals saved my life with all the chemotherapy they give me .I’m just saying ..don’t disrespect them
Michael | 05/03/2009 20:51
Team TSA: Development
2206 TSA Points | Member since: Forever
Just humour, man.