Gran Turismo 6 On The Way

Plus lots of GT5 news - No DLC planned, 1000 cars!
Published 05/11/2009 at 17:50 by Tuffcub

Kazunori Yamauchi, head honcho of Gran Turismo spoke recently about the franchise, and when asked if there will be a Gran Turismo 6 he answered,

“Yes. You won’t have to wait as long as you did for GT5. GT5 represents a whole new operating system. GT6 is just new apps that run on the GT5 system.”

Note he said “is” not “will” so GT6 must exist already although what he means by ‘new apps’ is anyone’s guess. He also reveals the game will have damage modelling , has cost $60 million to make, will have 20 environments with 70 tracks and they are aiming for a ridiculous one thousand cars in the game. All of these 400,000 polygon cars will be ‘on the disc’ which may explain why it’s coming on three Blu-rays. When asked if Gran Turismo 5 will have DLC Yamauchi responded,

“Eventually there will probably be but there are no actual plans set yet.”

We all know two ice ages have passed whilst waiting for GT5, but there is a reason:

“To make Gran Turismo 5, we threw away the legacy code from GT4 and started from scratch. It’s been five years from [the release of] GT4, and that’s the same amount of time it took to develop the first GT4. To create a game from scratch, that’s the amount of time it takes to get it right.”

Kazunori Yamauchi was also asked about release dates and it seems it is a rather touchy subject. GT5 will launch in Japan in March but the date for other regions is ‘undecided’. What could be delaying the release?

“That’s more depending on SCEA (Sony Computer Entertainment America) marketing decisions. My job is to create the product, not sell it.”

Source: Autoweek

Comments

Please note that all comments are the opinion of the individual author and not TheSixthAxis.

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  1. GT6 cool, I think it’ll be out before GT5.

    In all seriousness though, the development going in to GT5 is creating a whole game engine, so sequels will be far quicker to produce… a bit like Killzone 3 won’t take 4-5 years.

    Developing and optimising the engine is the tough/expensive work.


    • same here – it’ll be out way before gt5. OR, they could swap the names round. eh, get the idea? that’ll freak the HELL out of people..


    • Yeah, GT2 was only 2 years after GT as it was basically the same engine with loads more tracks, cars, modes etc.
      If the same is true from 5 to 6 then we can hope for a similar gap


    • so if we have waited so long for gt5, whats another 1-2 years for gt6  - which will be gt5, but better!


  2. Arse! I sent this in hours ago :(

    Good read tho :)


    • ’sent this in’ as a news tip I meant to say!


      • Stop replying to yourself !


      • I’m not.


      • ..weren’t your TSA points slihgtly slower than 413 a few minutes ago.. say after your first post? i’m sure they’ve gone up ! :D


      • sorry meant to say “lower”


      • atop replying to yourself… ok.


      • ment to say stop not atop..:(


      • Now you’re doing it……..

        No My points went up because I’ve been posting drivel all afternoon.
        (slow day at work)


      • We need a spam button on this site…. seriously guys, pull your self together.


      • You guys are spamming – continued spamming with result in (more) negative TSA Points. Keep it up, and you’re banned.

        Thanks.


    • Sorry I dont get to see tips sent in, Nofi was probably busy stuffing his face with all the extra biscuits he hid from CB.


      • NOoOOOo biscuits! eat em quick before shockwave finds out!


    • Bah! Look at these immature people modelling conversations with themsleves…


      • Whoops. This was meant to be a reply for the string of comments up there…


      • What Sleves ?


      • Bugger. Now I’m doing it. Stingraz, you are a bad influence on us all.


      • You could say he is a………

        Dirty habit for us all?


      • pish posh dexter, and @ mynameisblair – think of the children… (that means you were disgusting..)


  3. Bit worrying that they are thinking about 6 when 5 isn’t even out yet.


    • I disagree, for me its encouraging that they are looking ahead, especially if GT6 is not a ‘ground-up’ rebuild like 5 is. It makes sense to be thinking about what code can be reused and ensuring its written in a concise and modular way to reduce the rewriting needed next time round (saving time)


      • I totally agree.


  4. It’s been long enough… scratch v5 and go straigh to v6. I’m good with that. Also, how can other fantastic games be made that much quicker? I’m asking in a truly naive way. I realise GT5 is ambitious with regards to spec (numbers of cars, etc) but I hope to god there aren’t 1000 cars that drive badly around the game (read: crap AI).


    • Every single line of code has been created from scratch, and with their eye for perfection it should be nothing short of stunning in every respect.

      When you make a game, you don’t actually make a game – you make an ‘engine’ which will run the game you want to make, it is the creation of this engine which takes most of the time and money.

      Remember the Killzone 2 ‘trailer’ that was shown years ago, some 4 years or more before the game came out, well thats presumably because it took an amazing amount of time to get the ‘engine’ running on the PS3, and then to develop the game within that framework. Now Killzone 3 will in all likelihood be out within 2 years of KZ2, how do they do that when KZ2 took much longer to make? well they merely have to develop a game to run within the ‘engine’ that they’ve already spent a great deal of time developing, obviously they’ll improve the ‘engine’ along the way to make the game look better and feature new mechanics but it’s essentially running on the same tech.

      This will be the same with GT6 – it will site within a GT5 framework (but be further enhanced and optimised) and it will be much quicker and cheaper to make.


      • Indeed, look at the Havok physics engine. It’s in everything from Killzone 2, Brutal Legends, Motorstorm:PR through to PAIN, DJ Hero and even Eyepet.
        It’s basically the best, most lifelike representation of gravity and movement available so Havok, the company who created it, make shedloads licensing it to other developers who save time and money by not ‘re-inventing the wheel’ by trying to generate their own, potentially inferior, physics.

        Polyphony make their own bespoke engines because of the pecise nature of their needs, this takes a great deal of time and money but once in place, they can reuse it for future titles on that platform.


    • Did you read any of whats been said?
      GT6 will run off the same engine as GT5, the one thats taken this long to make.
      God help when it gets to PS4.


  5. You can’t disect his words too finely, its not his first language remember.

    As for “you won’t have to wait as long”. It’s not narrowing it down much when GT5 has one of the longest development times in living memory. It’s like saying “yeah this new Superman game won’t be as bad as Superman 64″


    • Is this not just a translation? I’ve seen quite a few interviews with him and I’ve never seen him speak English. In that case, picking words apart would be even more unreliable as things often get lost in translation, especially with languages like Japanese.


      • The inteview was done in english with a translator (a person) on stage.


      • There you go then, my point is even more valid


  6. That’s the one thing I admire from any software developer, PC or console. Starting from scratch. Not building on an current system (read: Windows, Need for Speed).


    • Nonsense. The PS3 is completely different from the PS2, thus writing “from scratch” is not a plus, but a downside. That’s one upside for M$: they ARE a software company and they do know how to make their developer’s life easy, with a powerful hardware that’s easy to develop on. The GT5 engine is ready since GT5P (and it’s very nice), they should have released the freaking game ages ago.


      • Mirror. The PS3 is not completely different from the PS2, it runs the same code, the only difference is what it can do with the code… more power, more options. The only downside to it is it takes more time, being a partial downside for us, if its rebuilds they can refine the engine, and game to how they want, rather than haing to add more code to impliment around the engine, rather than making it a foundation. And for us, yes its a downside that it takes longer, but we get a better game.
        GT5P may have appeared to have an engine that is ready, but if you look closely there’s flaws, plus there wasn’t that many cars, and no damage. If you have to refine/add to an engine, add 930 cars to a game, give those cars realistic damage, and model 25 tracks more tracs with X variations, it’s bound to take ages, I’d rather have a game runing perfectly than having patches and added features later, even if it does mean the game’s not released when it was expected (but not announced).
        As for MICROSOFT (not M$, every company has to make money) could of easily built Vista from the ground up, but didn’t so now you have redundant code everywhere making Vista a bit fat, and slightly slower. Point is, rebuild, and you can get rid of useless scripts, making more way for better features.


      • I’m pretty sure the Gran Turismo HD that released on the PSN for free at launch used the GT4 engine which had been upgraded which shows it’s possible to run the engine on the PS3. (That might be completely untrue. I know nothing about coding games)


      • Indeed GTHD was just an upscaled version of a couple of things from GT4, where my origingal point came from, the PS3 isn’t a different platform compared to the PS3, just one that can handle more (and more complex) code and calculations.


  7. GT5 looks awesome.

    But I guess this will be out first… right?

    Ahahahahhahah ha ha ha….


    • Hate to piss on your bonfire but didn’t cc_star make this joke in the very first comment?


      • GODAMMIT.

        Note to self: Read comments before posting funny things, especially if they are really witty people.


      • Love how you said bonfire on November the 5th by the way… Hot.


      • Very ‘Hot’ for Guy Fawkes.


  8. So actually, theres a fair chance we will also have a March 2010 release…


    • Woah there, lets not get ahead of ourselves, theres plenty of time for more slips yet


  9. Forza 3 released before GT5…..GT6 released Forza 4, hmm good tactics.


    • Forza 3 released before GT5…..GT6 released before Forza 4, hmm good tactics.


      • Ha, only if they can get GT5 done already. M$ is already on Forza 4 and should get it done for Christmas 2011 (it’s their only 1st party flagship racing game). I seriously doubt that Digital Poliphony have what it takes to release a new game so soon.


      • You seem to be siding with Microsoft, saying that Polyphony can’t release a new game in that time, but still use that completely ridiculous dollar sign for “MS”


      • I guess that depends on whether Forza are going to develop a brand new engine to create Forza 4 or just use the Forza 3 engine.


  10. [sarcasm]OMG, so that means that GT5 will actually hit the PS3 sometime in the unknown future? Amazing![/sarcasm] I think Digital Poliphony should pay a visit to the team behind Forza. You know, they got two games right in less time than Yamauchi used to not get a single one done … I mean, you got the point.


    • But they had the Forza engine for 2 and 3, so it was easier to release Forza games in a few years, the GT5 engine is not the PS2 one, it is being built from the ground up on a completely new system… I’d like to see Turn 10 ‘help’ Polyphony make the engine for GT5…


      • And they had the GT4 engine just to throw it away. It was their choice (a poor one, IMO): get rid of something instead of improving it. Sounds more like a “respectful” excuse for a lame delay.


    • God GT5 has been started from scratch which is why its been longer to develop, plus this is the first full Gran Tursimo game why so pissed? can’t you play any other games to make up all time that GT5 would’ve consumed from your life??


    • I think you’re underestimating how awesome this could be. As fantastic as Forza is purported to be, GT5 could do a giant wee wee over it.

      Polyphony are masters at their art, why rush them?

      Really what’s the rush, haven’t you seen the Guinness ads?


      • Yeah but Guinness tastes like crap so thats not a good analogy :)


    • Patience is a virtue. Just let them finish. It’s not as if they’re trying to piss gamers off by taking longer than they should.


    • Stop moaning about a delay, moron. They’re building a game from the ground up for christs sake. They never actually gave an official date in the first place anyway.


      • Agreed, I much prefer a slowly produced game, focusing on the quality on the content, instead of a rushed cash cow game with glitches or bad gameplay. GT5 probably won’t be my cup of tea, but I can appreciate the immense work put in to it.


  11. C’mon sony give a us an EU release date already!


    • lol


  12. Here comes the master comment… get ready to read.

    People don’t seem to realise Polyphony are making a completely original engine from the ground up. The Forza series has already had this from Forza 1, and the engine has simply been updated since then, much as GT6 will be after GT5 releases. The coding and developing of the new Gran Turismo engine was built from the ground up, so obviously this will take much longer as the PS2 engine would not have been suitable.

    Much like this, the original Forza engine (Proprietary) must have been in development for a while, and all of the Forza games run on iterations of the Forza engine, therefore it has been much easier to just develop on top of this.
    This situation may arise is Microsoft bring out the Xbox 720(?) and bring out Fourza just before on the 360. If the engine did not work for the 720 or wasn’t advanced enough, they may have to create a new engine from scratch and therefore Fiveza(no?) will have to be on this engine, and therefore will take longer to develop than simply a game built on the Proprietary engine.

    This is why GT6 will be quicker than 5, and why 3 Forza’s have been released very quickly.
    Anything wrong with that?


    • *the coding and developing of the new engine was done from the ground up


  13. test


    • Is this spam?


  14. If memory serves me right when they added the 3 cars to GT5P the file download was a bit over 300 megabytes. If my math is right 1000 cars X 100 megabytes per car = 100,000 megabytes. take 100,000 divided by 1 gigabyte that 100 gigs of data, so that would equal 2 dual layer blu-ray discs. Soooo that triple pack is not to far from reality than is it? Shoot me if Im wrong. Oh and my launch 60 gig just died Tuesday as well so I am currently bored not play GT4. YLOD is the death.. too much remote play.


    • It with a simple software update the PS3 could read a 200GB BD – an 8 layer disc, meaning you’d only need the one disc, bit more dev work’s needed though.


    • Wondering how this multi disk split is going to work. Must be back to PS1 days since I’ve owned a game I’ve had to do disk swaps on (FF and MGS). Doubt it would be loading entire disks onto HDD as that would cause probs for those 40gb and even 60gb systems out there. Hoping it will be more along the lines of one disk for career, one disk for arcade and one disk for multiplayer (wish MGO had been seperate disk to MGS4). Swapping disks between races in the same mode would not be great IMO.


    • Don’t overlook reusable code and graphics though. A lot of the cars will be able to share certain attributes and reusable code is essential to optimised software.

      There is bound to be a dozen or so iterations of the R34 skyline for example, most of the code and graphics for which can be shared.


  15. Okay im ready for “ahh oh not this again”, but i have a funny feeling that GT5 still might release in Europe for December 2009, if im corrected the only places and stores where it says its releasing in december is european stores, GAME, Gamestation etc. but no american stores, gamestop for example and another one i cant remember the name of, have march 2010, could it be because, GOW Collection is coming for the US ONLY, and if europe is going to be get it, its going to be in 2010, and Japan is getting Final Fantasy for December, so what is europe getting?

    Okay one last thing, in the last KY interview from SEMA one of the questions were what is holding GT5 up from releasing?

    What’s holding it up?

    That’s more depending on SCEA (Sony Computer Entertainment America) marketing decisions.

    I might be going over the top and going a bit too deep into it, but i just want this game so badly, maybe im trying to find reasons and excuses but ahh cumon KY!


    • It was down to polishing a few things off, mainly damage, polyphony Digital are perfectionits, so if something isn’t right they’re not going to ship it reguardless.


      • It’s taken so long already, I expect they think, as I do, its better to delay a little bit longer and release a game that is perfect and justifies the wait, than release it now and have people go “considering how long it took, it is slightly flawed”


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